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A Game of Horseshoes for the Ineffectual Martyr 2.0

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9894))

Abstract

A Game of Horseshoes for the Ineffectual Martyr (GOH) is a concept game with the intention of encouraging human empathy with racehorses. Racehorses are documented as being subject to treatment that does not reflect the public interest to protect animal welfare in Australia. Based ideologically in new materialism, the game ‘works’ through drawing attention to comparative human and horse physical performance in real space time, rather than being played entirely in virtual space time. GOH V1.0 was exhibited as a semi-interactive prototype in 2013 (playable without actual digital interactivity of display). An academic paper was published on the animal justice research grounding the game conceptually during 2015. This current paper reports on GOH V2.0 development progress as of July 2016. The primary progress concerns actual interactivity of horseshoe placement in the horseshoe pit with game result display. Technology used is software TouchDesigner 088 by Derivative, triggered by hardware computer vision via Pixy (CMUcam5) by Charmed Labs. For GOH V.02 the horseshoe pit is conceived as the ‘controller’ rather than the ‘game’, and the physical design is amenable to rapid prototyping, open source sharing and transportability.

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Notes

  1. 1.

    Penglilly, A.& Robertson, J.: NSW Premier Mike Baird announces ban on greyhound racing after Special Commission of Inquiry. http://www.smh.com.au/ (July 7, 2016) [Accessed July 8, 2016].

  2. 2.

    For more details on jumps racing see the website of The Coalition for the Protection of Racehorses. http://www.horseracingkills.com/the-issues/jumps-racing/ [Accessed July 8, 2016].

  3. 3.

    View and play PETA games here: http://www.peta.org/features/games/ [Accessed July 14, 2016].

  4. 4.

    The Showwx pico projector version 1 was quickly superseded in usability due to lack of useful output plugs for the rapidly changing personal device sector, and limited playback format recognition. Significant ‘wasted’ time was dedicated to finding a method for projecting a looping video from a personal device while both devices could charge continuously.

  5. 5.

    http://charmedlabs.com/default/products/ [Accessed July 15, 2016].

References

  1. Hochshartner, J.: Animal rights on the Xbox: a video game for vegans. On its tenth anniversary, there’s still no more pro-animal game than “Whiplash” (2013). http://www.salon.com/2013/11/11/animal_rights_on_the_xbox_a_video_game_for_vegans/. (Accessed 6 July 2016)

  2. Despret, V.: Responding bodies and partial affinities in human-animal worlds. Theory, Cult. Soc. 30(7–8), 15–76 (2013)

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  3. Boyd M.: Horse/human entanglements: new materialisms and non-human perspectives in art. Doctoral Thesis, University of Sydney (2015). https://ses.library.usyd.edu.au/handle/2123/14352

  4. Boyd, M.: A game of horseshoes for the Anthropocene: the matter of externalities of cruelty to the horseracing industry. In: Human Animal Research Network Editorial Collective (ed.) Animals in the Anthropocene: Critical Perspectives on Non-human Futures. Sydney University Press, Sydney (2015)

    Google Scholar 

  5. NHPA: Raised Court Construction. http://www.horseshoepitching.com/gameinfo/bldraised.html. (Accessed 5 July 2016)

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Correspondence to Madeleine Boyd .

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© 2016 Springer International Publishing AG

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Boyd, M., Haggerty, J. (2016). A Game of Horseshoes for the Ineffectual Martyr 2.0. In: Marsh, T., Ma, M., Oliveira, M., Baalsrud Hauge, J., Göbel, S. (eds) Serious Games. JCSG 2016. Lecture Notes in Computer Science(), vol 9894. Springer, Cham. https://doi.org/10.1007/978-3-319-45841-0_35

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  • DOI: https://doi.org/10.1007/978-3-319-45841-0_35

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-45840-3

  • Online ISBN: 978-3-319-45841-0

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