Abstract
This chapter reports on the Miami Six-O project, a creative intergenerational workshop aimed at developing a meaningful play experience for and with older adults. During the project, 5 older adults and 4 undergraduate game design students participated in a 4-step creative process, which resulted in 6 playable paper prototypes. Their collaboration was observed by a team of 2 professors and 3 graduate assistants. The resulting notes and audio recordings were analyzed through open, selective and theoretical coding. The project found that it is possible to successfully co-create game designs that are meaningful for both the older adults and the students, though how these teams worked together influenced the outcomes. Furthermore, we discovered that shared popular culture references and design themes such as competition, creativity, diversion, and social connectedness were helpful in moving the creative process forward and overcoming generational differences.
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De Schutter, B., Roberts, A.R., Franks, K. (2017). Miami Six-O: Lessons Learned From an Intergenerational Game Design Workshop. In: Romero, M., Sawchuk, K., Blat, J., Sayago, S., Ouellet, H. (eds) Game-Based Learning Across the Lifespan. Advances in Game-Based Learning. Springer, Cham. https://doi.org/10.1007/978-3-319-41797-4_2
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