Abstract
By incorporating gamification into the daily environment of IT teams, the benefits are immense. Work-life improves as well as morale increases substantially. Employees feel much more comfortable at work and this leads to focused productive work. Engagement between team members and their managers also is enhanced which means that there is less chances that an employee will leave the organization. Research studies showed that Managers undermine creativity and productivity of their team members in many ways—most of the times they are not aware of this unless pointed out.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Gary Hamel, Bill Breen. The Future of Management. s.l.: Harvard Business Press, 2007.
Further Reading
Daniels, Dr. Aubrey C. Performance Management: Changing Behavior That Drives Organizational Effectiveness. s.l.: Performance Management Publications, 2006.
Dubrin, A. J. Leadership: Research Findings, Practice, and Skills (Fourth Edition ed.). s.l.: Houghton Mifflin Company, 2004.
Gough, H.G. California Psychological Inventory Administrator’s Guide. Palo Alto, CA: Consulting Psychologists Press, Inc., 1987.
Harvard Business School Press. Hiring and Keeping the Best People. s.l.: Harvard Business School Press, 2002.
Implementing virtual teams: A guide to organizational and human factors. Cromb, D. 2005, Vol. Leadership & Organizational Development Journal.
Isaac Getz, Brian Carney. Freedom Inc. - Free Your Employees and Let Them Lead Your Business to Higher Productivity, Profits, and Growth . s.l.: Crown Business, 2009.
Ivancevich, John M. Outlines & Highlights for Human Resource Management. s.l.: AIPI, 2009.
Janet A. Simons, Donald B. Irwin, Beverly A. Drinnin. Psychology: The Search for Understanding.
Jex, S. M. Organizational psychology: a scientist-practitioner approach. s.l.: John Wiley & Sons, 2002.
Keeping information systems staff (happy). O′Bryan, B. B., & Pick, R. A. s.l.: International Journal of Career Management, 1995.
Krames, Jeffrey A. Jack Welch and the 4E’s of Leadership. 2005: McGraw-Hill.
Leadership in a global virtual team: An action learning approach. Pauleen, D. J. 2003, Vol. Leadership & Organization Development Journal.
Leadership Power. Learn Management. [Online] http://www.learnmanagement2.com/leadership%20power.htm.
Prof. Deborah Ancona, Prof. Henrik Bresman. In X-Teams: How to Build Teams that Lead, Innovate, and Succeed. s.l.: Harvard Business School Press.
Robert F. Brands, Martin J. Kleinman. Robert’s Rules of Innovation: A 10-Step Program for Corporate Survival. s.l.: Wiley, 2010.
Schermerhorn, J. R., Hunt, J. G., & Osborn, R. N. Organizational Behavior (Seventh Edition ed.). s.l.: John Wiley & Sons, 2002.
Semler, Ricardo. Maverick: The Success Story Behind the World’s Most Unusual Workplace. s.l.: Grand Central Publishing, 1995.
Shah, K. and Shah, P.J. Theories of Motivation. Lay Networks. [Online] 2007. http://www.laynetworks.com/Theories-of-Motivation.html.
Topping, P. A. Managerial Leadership. 2002: McGraw-Hill.
Towers Watson. 2011 Asia Incentive Plan Design Survey: Regional Report. 2012.
Undermining children’s intrinsic interest with extrinsic rewards. Lepper, M., Greene, D., & Nisbett, R. 1973, Journal of Personality and Social Psychology, pp. 28, 129-137.
Workforce Retention: What Do IT Employees Really Want? Paré, G., Tremblay, M., and Lalonde, P. s.l.: SIGCPR, 2001.
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2015 Springer International Publishing Switzerland
About this chapter
Cite this chapter
Prakash, E.C., Rao, M. (2015). How Gamification Helps Managers. In: Transforming Learning and IT Management through Gamification. International Series on Computer Entertainment and Media Technology. Springer, Cham. https://doi.org/10.1007/978-3-319-18699-3_7
Download citation
DOI: https://doi.org/10.1007/978-3-319-18699-3_7
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-18698-6
Online ISBN: 978-3-319-18699-3
eBook Packages: Computer ScienceComputer Science (R0)