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Intention, Action, Self and Other: An Evolutionary Model of Presence

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Abstract

The term “presence” entered in the wide scientific debate in 1992 when Sheridan and Furness used it in the title of a new journal dedicated to the study of virtual reality systems and teleoperations: Presence, Teleoperators and Virtual Environments. Following this approach, the term “presence” has been used to describe a widely re-ported sensation experienced during the use of virtual reality. The main limitation of this vision is what is not said. What is presence for? Is it a specific cognitive process? To answer to these questions, a second group of researchers considers presence as a broad psychological phenomenon, not necessarily linked to the experience of a medium, whose goal is the control of the individual and social activity. In this chapter we support this second vision, starting from the following broad statements: (a) the psychology of presence is related to human action and its organization in the environment; (b) the psychology of presence is related to the body and to the embodiment process; (c) presence is an evolved process related to the understanding and management of the causal texture of both the physical and social worlds. In the following paragraphs we will justify these claims and underline their relevance for the design and usage of interactive technologies.

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Acknowledgment

The present work was supported by the Italian research project “VRehab-Virtual Reality in the Assessment and TeleRehabilitation of Parkinson’s Disease and Post-Stroke Disabilities” (Ministero della Salute – RICERCA FINALIZZATA 2009).

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Correspondence to Giuseppe Riva .

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Riva, G., Mantovani, F., Waterworth, E.L., Waterworth, J.A. (2015). Intention, Action, Self and Other: An Evolutionary Model of Presence. In: Lombard, M., Biocca, F., Freeman, J., IJsselsteijn, W., Schaevitz, R. (eds) Immersed in Media. Springer, Cham. https://doi.org/10.1007/978-3-319-10190-3_5

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