Abstract
Consisting of accessories with embedded electronics aimed at capturing real-time user information, wearable technologies have attracted the interest of both industry and researchers. With applications in various sectors, developing reliable, comfortable, and clothing-integrated wearable devices is a challenge. In this regard, this work presents the development of a wearable technology prototype integrated with an IMU (Inertial Measurement Unit) that aims to detect wrist/elbow supination and pronation movements, as well as wrist extension and flexion. Additionally, the work includes the development of a motion-controlled electronic game utilizing detected movements from the wearable device. Following the system development, an evaluation was conducted using heuristics specifically designed for wearable devices, and the main results of that verification are reported in this paper. In general lines, is possible to present the system was well evaluated, showing that the pattern of glove use is constant, with low latency between the command and the game’s response, and the autonomy heuristic obtained a good classification.
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The work was supported by the MackPesquisa (project: 231657) from Universidade Presbiteriana Mackenzie.
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Giorgini, M.M., Guizerian, M., Martins, V.F., da Silva Rodrigues, B. (2024). Development and Evaluation of a Non-conventional Interaction Wearable Device. In: Ruiz, P.H., Agredo-Delgado, V., Mon, A. (eds) Human-Computer Interaction. HCI-COLLAB 2023. Communications in Computer and Information Science, vol 1877. Springer, Cham. https://doi.org/10.1007/978-3-031-57982-0_11
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