Skip to main content

Slitherlink Art

  • Conference paper
  • First Online:
Advances in Computer Games (ACG 2023)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 14528))

Included in the following conference series:

  • 82 Accesses

Abstract

Slitherlink is a pure deduction puzzle that produces simple closed paths in a square grid when solved. This paper presents a simple method for automatically generating Slitherlink challenges whose solutions describe artistic shapes selected by the designer, and its successful implementation in a Java program. The process is assessed through several examples in terms of their artistic merit and quality as puzzles.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    I use the term “players” rather than “solvers” throughout, in order to avoid confusion with automated problem solvers.

  2. 2.

    https://www.nikoli.co.jp/en/puzzles/.

  3. 3.

    The grid size is defined by a cellSize parameter as a percentage of the maximum image dimension, i.e. cellSize=5% gives a grid with 20 cells horizontally or vertically.

References

  1. Browne, C.: Metrics for better puzzles. In: El-Nasr, M.S., Drachen, A., Canossa, A., Isbister, K. (eds.) Game Analytics: Maximizing the Value of Player Data, pp. 769–800. Springer, Berlin (2013). https://doi.org/10.1007/978-1-4471-4769-5_34

    Chapter  Google Scholar 

  2. Browne, C.: The nature of puzzles. Game Puzzle Des. 1(1), 23–34 (2015)

    Google Scholar 

  3. Browne, C.: Uniqueness in logic puzzles. Game Puzzle Des. 1(1), 35–37 (2015)

    Google Scholar 

  4. Browne, C.: Deductive search for logic puzzles. In: 2013 IEEE Conference on Computational Intelligence and Games (CIG 2013), pp. 359–366. Niagara Falls (2013)

    Google Scholar 

  5. Corballis, M.: The uniqueness of human recursive thinking. Am. Sci. 95, 240–248 (2007)

    Article  Google Scholar 

  6. Higashida, H.: Machine-made puzzles and hand-made puzzles. In: Advances in Information and Communication Technology (IFIP AICT 333), vol. 333, pp. 214–222. Brisbane (2010)

    Google Scholar 

  7. Kanamoto, N.: A well-made sudoku is a pleasure to solve. https://www.nikoli.co.jp/en/puzzles/sudoku/why_hand_made/ (2001–2021)

  8. Karlsson, F.: Syntactic recursion and iteration. In: van der Hulst, H. (ed.) Recursion and Human Language, pp. 43–67. Mouton de Gruyter, Berlin (2010)

    Chapter  Google Scholar 

  9. Lantz, F., Isaksen, A., Jaffe, A., Nealen, A., Togelius, J.: Depth in strategic games. In: AAAI 2017 Workshop on What’s Next for AI? AAAI Press, San Francisco (2017)

    Google Scholar 

  10. Opp, J.R.: Picture Slitherlinks!, Caravel Forum (2015). https://forum.caravelgames.com/viewtopic.php?TopicID=39535

  11. Pelánek, R.: Difficulty Rating of Sudoku Puzzles: An Overview and Evaluation. Technical report, Faculty of Informatics, Masaryk University Brno, Czech Republic (2014)

    Google Scholar 

  12. Spanier, E.: Algebraic Topology. McGraw Hill, New York (1966)

    Google Scholar 

  13. Times, T.: Japanese Logic Puzzles: Hashi, Hitori, Mosaic and Slitherlink. Harper Collins, London (2006)

    Google Scholar 

  14. Togelius, J., Yannakakis, G.N., Stanley, K.O., Browne, C.: Search-based procedural content generation: a taxonomy and survey. IEEE Trans. Computa. Intell. AI Games 3(3), 172–186 (2011)

    Article  Google Scholar 

  15. Wikipedia: Slitherlink, 28 August 2023. https://en.wikipedia.org/wiki/Slitherlink

Download references

Acknowledgements

Thanks for Stephen Tavener for pointing out the Picture Link examples [10] and Néstor Romeral Andrés for suggesting the picture-to-picture variation. This work was partly funded by the European Research Council (ERC CoG #771292).

The Java program implemented for this study is available at:

http://www.cambolbro.com/research/Slitherlink_Art_1.0.jar

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Cameron Browne .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2024 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Browne, C. (2024). Slitherlink Art. In: Hartisch, M., Hsueh, CH., Schaeffer, J. (eds) Advances in Computer Games. ACG 2023. Lecture Notes in Computer Science, vol 14528. Springer, Cham. https://doi.org/10.1007/978-3-031-54968-7_14

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-54968-7_14

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-54967-0

  • Online ISBN: 978-3-031-54968-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics