Abstract
Goth is a music-based subculture that has a dark worldview and has influenced fashion, fiction, and art. In Japan, the Goth subculture was merged with Lolita clothing to create Gothic Lolita, which has been popular for over 20 years. Although previous research has shown that wearing Gothic Lolita can have positive emotional effects on the wearers. However, these studies mainly rely on questionnaires and interviews, which can be influenced by various factors such as the possibility of mixing the intentions of participants into the results. To address this issue, we applied a method that applied EEG signals and HRV indexes to evaluate the emotions of the participants. Since the Gothic Lolita is the darkest style within Lolita clothing, in this study, we did a preliminary experiment to collect physiological information while wearing Lolita clothing. We applied time-series analysis to collected data. As the result, the collected EEG signals and HRV indexes were more positive when wearing Lolita clothing than when wearing ordinary clothing. Both questionnaires and physiological information evaluations showed that wearing Lolita clothing increased the participants’ arousal, valence, and dominance.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Newman, S.: The evolution of the perceptions of the goth subculture. Evolution 4, 26–2018 (2018)
Winge, T.: Undressing and dressing loli: a search for the identity of the Japanese Lolita. Mechademia 3(1), 47–63 (2008)
Carriger, M.: “Maiden’s Armor”: global gothic lolita fashion communities and technologies of girly counter identity. Theatr. Surv. 60(1), 122–146 (2019)
Tomoe, T.: Clinical psychological potential of gothic lolita. Res. Rep. Fac. Clin. Psychol. 7, 71–84 (2015)
Ohkura, M., Aoto, T.: Systematic study of kawaii products: relation between kawaii feelings and attributes of industrial products. In: Proceedings of the ASME 2010 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. Volume 3: 30th Computers and Information in Engineering Conference, Parts A and B. Montreal, Quebec, Canada, 15–18 August 2010. pp. 587–594. ASME (2010)
Ikeda, Y., Horie, R., Sugaya, M.: Estimate emotion with biological information for robot interaction. Procedia Comput. Sci. 112, 1589–1600 (2017)
Russell, J.A.: A circumplex model of affect. J. Pers. Social Psychol. 39(6), 1161 (1980)
Mehrabian, A.: Pleasure-arousal-dominance: a general framework for describing and measuring individual differences in temperament. Curr. Psychol. 14, 261–292 (1996)
Knutson, B.: Facial expressions of emotion influence interpersonal trait inferences. J. Nonverb. Behav. 20(3), 165–182 (1996)
Liu, Y., Sourina, O.: EEG-based dominance level recognition for emotion-enabled interaction. In: 2012 IEEE International Conference on Multimedia and Expo, pp. 1039–1044 (2012). https://doi.org/10.1109/ICME.2012.20.
Bradley, M.M., Lang, P.J.: Measuring emotion: the self-assessment manikin and the semantic differential. J. Behav. Therapy Exp. Psychiat. 25(1), 49–59 (1994). ISSN 0005-7916
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2024 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Jing, L., Feng, C., Li, Y., Sugaya, M. (2024). Evaluation of Emotional Changes Caused by Wearing Gothic Lolita Using Physiological Sensors. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2023 – Late Breaking Posters. HCII 2023. Communications in Computer and Information Science, vol 1958. Springer, Cham. https://doi.org/10.1007/978-3-031-49215-0_57
Download citation
DOI: https://doi.org/10.1007/978-3-031-49215-0_57
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-49214-3
Online ISBN: 978-3-031-49215-0
eBook Packages: Computer ScienceComputer Science (R0)