Abstract
This paper presents the first prototype and proof-of-concept applications of an everyday hat-integrated human-computer interaction (HCI) system for serious games. Copper textile-based electrodes are integrated into a basic hat, and an HCI system is built around OpenBCI Ganglion device. As proof-of-concept applications, focus detection based on electroencephalography (EEG) and mobile game controlling based on electrooculogram (EOG) are presented. The functionality of these applications is tested by four participants. Based on the achieved results, this hat-integrated HCI system with copper-based textile electrodes can be an effective HCI medium for versatile serious games applications. Calibration of the system must be done for each participant, which will be the focus of our next study in this field. The results of this study are steps towards more user-friendly human-technology interfaces and game controllers, which can be integrated into our daily clothing for versatile serious games applications.
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Rahman, S.M.M. et al. (2024). A Hat-Integrated HCI System for Serious Games–Proof-of-Concept Applications in Focus Detection and Game Controlling. In: Dondio, P., et al. Games and Learning Alliance. GALA 2023. Lecture Notes in Computer Science, vol 14475. Springer, Cham. https://doi.org/10.1007/978-3-031-49065-1_36
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