Abstract
This paper outlines the challenges around communicating natural hazard risk to children, due to the nature and concept of risk. It utilizes trusted disaster risk reduction advice to form the learning objectives of a serious game prototype for tsunami hazard. The study proposes an activity model that could form the basis of a game applicable to twelve different natural hazard scenarios thereby reducing resource input and reaching a significant number of learners in the formal education system. Evaluation of the prototype using an attitudinal survey suggests an adventure role playing game centered on challenges which use risk information is a viable concept for a serious game for communicating natural hazard risk.
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Notes
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Drought, Extreme heat/heat wave, Extreme cold and winter storms/cold wave, Major epidemic/pandemic diseases, Earthquakes, Landslides, Tsunami and storm surge, Volcanic eruptions, Tropical cyclones, Floods, Hailstorms, Wildfires.
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This work is supported by NOVA LINCS (UIDB/04516/2020) with the financial support of FCT.IP.
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Hawthorn, S., Jesus, R., Baptista, M.A. (2024). A Reusable Serious Game Model for Natural Hazard Risk Communication: Evaluation of a Tsunami-Focused Case Study. In: Dondio, P., et al. Games and Learning Alliance. GALA 2023. Lecture Notes in Computer Science, vol 14475. Springer, Cham. https://doi.org/10.1007/978-3-031-49065-1_10
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