Skip to main content

3D Animation to Address Pandemic Challenges: A Project-Based Learning Methodology

  • Conference paper
  • First Online:
HCI International 2023 – Late Breaking Papers (HCII 2023)

Abstract

The use of 3D animations in medical education is becoming increasingly popular. Indeed, animations are an efficient way to present complex information, reducing time spent reading textbooks. Thus, in the educational contexts, animations can help students learn more efficiently, retain and better understand information. In addition to improving the learning experience, medical education is a highly important and necessary endeavor, as it can directly affect the lives of patients. These videos can be useful in emergency care instructions and provide information about how to administer CPR to a patient or help in forensic reconstructions; a doctor might explain a medical term to a patient in a friendly way, and they can also help patients understand complex procedures. We find it important to understand if students and schools, when challenged, take a role in their community preparedness for major health problems. Projects led by schools are addressed within educational scenarios focused on STEM education and developed under a relevant public health issue through their continuous engagement in open schooling approach. By implementing an educational scenario with a focus on 3D animation, and thus potentiate the use of this technology, we intend to help raise awareness on the public health theme.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 79.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 99.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Almara’beh, H., Amer, E.F., Sulieman, A.: The effectiveness of multimedia learning tools in education. Int. J. Adv. Res. Comput. Sci. Softw. Eng. 5, 761–764 (2016)

    Google Scholar 

  2. Liu, C., Elms, P.: Animating student engagement: the impacts of cartoon instructional videos on learning experience. Res. Learn. Technol. 27, 1–31 (2019). https://doi.org/10.25304/rlt.v27.2124

  3. Knapp, P., Benhebil, N., Evans, E., et al.: The effectiveness of video animations in the education of healthcare practitioners and student practitioners: a systematic review of trials. Perspect. Med. Educ. 11, 309–315 (2022). https://doi.org/10.1007/s40037-022-00736-6

    Article  Google Scholar 

  4. Dhulipalla, R., Marella, Y., Katuri, K.K., Nagamani, P., Talada, K., Kakarlapudi, A.: Effect of 3D animation videos over 2D video projections in periodontal health education among dental students. J. Int. Soc. Prev. Community Dent. 5(6), 499–505 (2015). https://doi.org/10.4103/2231-0762.170526. PMID: 26759805; PMCID: PMC4697236

  5. Kapoor, K., Singh, A.: Veterinary anatomy teaching from real to virtual reality: an unprecedented shift during COVID-19 in socially distant era. Anat. Histol. Embryol. 51, 163–169 (2022). https://doi.org/10.1111/ahe.12783

    Article  Google Scholar 

  6. Hansen, M.: Versatile, immersive, creative and dynamic virtual 3-D healthcare learning environments: a review of the literature. J. Med. Internet Res. 10(3), e26 (2008). https://doi.org/10.2196/jmir.1051

    Article  Google Scholar 

  7. Mheidly, N., Fares, J.: Leveraging media and health communication strategies to overcome the COVID-19 infodemic. J. Public Health Pol. 41, 410–420 (2020). https://doi.org/10.1057/s41271-020-00247-w

    Article  Google Scholar 

  8. Thomas, J.W.: A Review of Research in Project-Based learning. Autodesk Foundation, San Rafael (2000)

    Google Scholar 

  9. Unaizahroya, I., Maryani, E., Ratmaningsihn, N.: curriculum integration across subjects in secondary schools through project-based learning. Sainteknol J. Sains dan Teknol. 20(1), 13–19 (2022)

    Google Scholar 

  10. Shahrizoda, T.: Project-based learning as an effective teaching method. J. Ethics Divers Int. Commun. 2(2), 54–56 (2022)

    Google Scholar 

  11. Yetkiner, Z.E., Anderoglu, H., Capraro, R.M.: Research summary: project-based learning in middle grades mathematics (2008). http://www.nmsa.org/Research/ResearchSummaries/ProjectBasedLearninginMath/tabid/1570/Default.aspx

  12. De Vivo, K.: A new research base for rigorous project-based learning. Phi Delta Kappan 103(5), 36–41 (2022). https://doi.org/10.1177/00317217221079977

  13. Strobel, J., van Barneveld, A.: When is PBL more effective? a meta-synthesis of meta-analyses comparing PBL to conventional classrooms. Interdisc. J. Probl. Learn. 3(1) (2009). https://docs.lib.purdue.edu/ijpbl/vol3/iss1/4

  14. Bilgin, I., Karakuyu, Y., Ay, Y.: The effects of project based learning on undergraduate students’ achievement and self-efficacy beliefs towards science teaching. EURASIA J. Math. Sci. Technol. Educ. 11(3) (2015). https://www.ejmste.com/article/the-effects-of-project-based-learning-on-undergraduate-students-achievement-and-self-efficacy-4397

  15. Capraro, R.M., Scott, S.W.: Why PBL? why STEM? why now? an introduction to STEM project-based learning: an integrated science, technology, engineering, and mathematics (STEM) approach. In: Capraro, R.M., Capraro, M.M., Morgan, J.R. (eds.) STEM Project-Based Learning: An Integrated Science, Technology, Engineering, and Mathematics (STEM) Approach, pp. 1–5. SensePublishers, Rotterdam (2013). https://doi.org/10.1007/978-94-6209-143-6_1

    Chapter  Google Scholar 

  16. Kagan, S.: Cooperative Learning. Kagan Cooperative Learning, San Clemente (1994)

    Google Scholar 

  17. Johnson, D.W., Johnson, R.T., Holubec, E.J.: Circles of learning. Interaction Book Company (1993)

    Google Scholar 

  18. Xiao, L.: Animation trends in education. Int. J. Inf. Educ. Technol. 3(3), 286–289 (2013)

    Google Scholar 

  19. Card, S.K., Mackinlay, J.D., Schneiderman, B.: Readings in Information Visualization: Using Vision to Think. Academic Press, San Diego (1999)

    Google Scholar 

  20. Silén, C., Wirell, S., Kvist, J., Nylander, E., Smedby, Ö.: Advanced 3D visualization in student-centred medical education. Med. Teach. 30(5), e115–e124 (2008). https://doi.org/10.1080/01421590801932228

    Article  Google Scholar 

  21. Santos, C., et al.: Science education through project-based learning: a case study. Procedia Comput. Sci. 219, 1713–1720 (2023). ISSN 1877-0509. https://doi.org/10.1016/j.procs.2023.01.465

Download references

Acknowledgements

This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 101006468.

Disclaimer: The sole responsibility for the content on this publication lies with the authors. It does not necessarily reflect the opinion of the European Research Executive Agency (REA) or the European Commission (EC).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Paulo Martins .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Carvalho, D., Cabral, M., Rocha, T., Paredes, H., Martins, P. (2023). 3D Animation to Address Pandemic Challenges: A Project-Based Learning Methodology. In: Zaphiris, P., et al. HCI International 2023 – Late Breaking Papers. HCII 2023. Lecture Notes in Computer Science, vol 14060. Springer, Cham. https://doi.org/10.1007/978-3-031-48060-7_2

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-48060-7_2

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-48059-1

  • Online ISBN: 978-3-031-48060-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics