Abstract
The disposal of kitchen waste (KW) has become one of the most critical issues for society due to the many contaminants present. Kitchen waste disposal needs to be improved due to the limited understanding of the requirements for source separation of kitchen waste. This limited understanding hinders behavioural change and affects young people’s sense of urgency and perception of their actions. With this in mind, this study created a concept prototype for the UK government to teach Chinese students about the UK’s disposal and recycling system to promote sustainable living. Second, thirty Chinese students aged 18 to 25 studying in the United Kingdom were recruited to test the prototype. The study uses quantitative research to examine how scores, badges, and leaderboards affect target users’ learning results and why this phenomenon occurs. The study also investigates how the gameplay elements of the educational game influence the user experience and how the game teaches users about kitchen waste sorting.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Li, P., et al.: Bioconversion of welan gum from kitchen waste by a two-step enzymatic hydrolysis pretreatment. Appl. Biochem. Biotechnol. 183, 820–832 (2017)
Thompson, K., Haigh, L.: Representations of food waste in reality food television: an exploratory analysis of Ramsay’s kitchen nightmares. Sustainability 9, 1139 (2017)
Masson, M., Delarue, J., Blumenthal, D.: An observational study of refrigerator food storage by consumers in controlled conditions. Food Qual Prefer 56, 294e300 (2017)
Ding, LK., Cheng, J., Qiao, D., Yue, LC., Li, YY., Zhou, JH., et al.: Investigating hydrothermal pretreatment of food waste for two-stage fermentative hydrogen and methane co-production. Bioresour. Technol. 241, 491e9 (2017)
Yu, Q., Li, H.: Moderate separation of household kitchen waste towards global optimization of municipal solid waste management. J. Clean. Prod. 277, 123330 (2020)
Cerda, A., Artola, A., Font, X., Barrena, R., Gea, T., Sánchez, A.: Composting of food wastes: Status and challenges. Biores. Technol. 248, 57–67 (2018)
Scialabba, N.E., et al.: Food wastage footprint: full-cost accounting. Final Report (2014)
Wang, H., et al.: Key factors influencing public awareness of household solid waste recycling in urban areas of China: a case study. Resour. Conserv. Recycl. 158, 104813 (2020)
Liu, D., Liu, Q., Zhang, Y.: Research progress on zero discharge and resource utilization of industrial high‐salt wastewater. Clean: soil, air, water 49(5), 2000410–n/a (2021)
Wang, H., Xu, J., Sheng, L., Liu, X., Lu, Y., Li, W.: A review on bio-hydrogen production technology. Int. J. Energy Res. 42(11), 3442–3453 (2018)
Kang, X., Liu, Y.: Chemically enhanced primary sludge as an anaerobic co-digestion additive for biogas production from food waste. Processes 7(10), 709 (2019)
Leitão, R., Maguire, M., Turner, S., Arenas, F., Guimarães, L.: Ocean literacy gamified: a systematic evaluation of the effect of game elements on students’ learning experience (2022)
Wang, H., Xu, J., Sheng, L.: Study on the comprehensive utilization of city kitchen waste as a resource in China. Energy (Oxford). 173, 263–277 (2019)
Yu, Q., Li, H.: Moderate separation of household kitchen waste towards global optimization of municipal solid waste management. J. Clean. Prod. 277, 123–330 (2020)
Thompson, K., Haigh, L.: Representations of food waste in reality food television: an exploratory analysis of ramsay’s kitchen nightmares. Sustainability (Basel, Switzerland). 9(7), 1139 (2017)
Masson, M., Delarue, J., Blumenthal, D.: An observational study of refrigerator food storage by consumers in controlled conditions. Food Qual. Prefer. 56, 294–300 (2017)
Lee, Z.-K., et al.: Thermophilic bio-energy process study on hydrogen fermentation with vegetable kitchen waste. Int. J. Hydrogen Energy 35(24), 13458–13466 (2010)
Bernstad, A.: Household food waste separation behavior and the importance of convenience. Waste Manage. 34(7), 1317–1323 (2014)
European Compost Network.: Country Reports for Austria, Germany, Sweden, the Netherlands and Spain. http://www.compostnetwork.info/country-reports-world/. Accessed 2017
Spinuzzi, C.: The methodology of participatory design. Tech. Commun. 52(2), 163–174 (2005)
Brockmyer, J.H., Fox, C.M., Curtiss, K.A., McBroom, E., Burkhart, K.M., Pidruzny, J.N.: The development of the game engagement questionnaire: a measure of engagement in video game-playing. J. Exp. Soc. Psychol. 45(4), 624–634 (2009)
Kalogiannakis, M., Papadakis, S., Zourmpakis, A.I.: Gamification in science education. a systematic review of the literature. Educ. Sci. 11(1), 22 (2021)
Hafid, H.S., Shah, U.K.M., Baharuddin, A.S., Ariff, A.B.: Feasibility of using kitchen waste as future substrate for bioethanol production: a review. Renew. Sustain. Energy Rev. 74, 671–686 (2017)
Srivastava, N., Srivastava, M., Abd_Allah, E.F., Singh, R., Hashem, A., Gupta, V. K.: Biohydrogen production using kitchen waste as the potential substrate: a sustainable approach. Chemosphere, 271, 129537 (2021)
Peng, L., Zheng, P., Siswanto, I.: Good earthworm-kitchen waste decomposition device. In: Journal of Physics: Conference Series (2020)
Trivedi, J., Bhonsle, A.K., Atray, N.: Processing food waste for the production of platform chemicals. In: Refining Biomass Residues for Sustainable Energy and Bioproducts. Academic Press, 427–448 (2020)
Weitemeyer, S., Kleinhans, D., Vogt, T., Agert, C.: Integration of renewable energy sources in future power systems: the role of storage. Renew. Energy 75, 14–20 (2015)
Fatima, A., Basak, B., Ganguly, A., Chatterjee, P.K., Dey, A.: Biohydrogen production through dark fermentation of food wastes by anaerobic digester sludge mixed microbial consortium. In: Recent Developments in Waste Management: Select Proceedings of Recycle, vol. 2018, pp. 57–70 (2020)
Dahiya, S., Sarkar, O., Swamy, Y.V., Mohan, S.V.: Acidogenic fermentation of food waste for volatile fatty acid production with co-generation of biohydrogen. Bioresour. Technol. 182, 103–113 (2015)
Kumar, G.R., Chowdhary, N.: Biotechnological and bioinformatics approaches for augmentation of biohydrogen production: a review. Renew. Sustain. Energy Rev. 56, 1194–1206 (2016)
Linder, T.: Making the case for edible microorganisms as an integral part of a more sustainable and resilient food production system. Food Secur. 11, 1–14 (2019)
Show, K.Y., Lee, D.J., Chang, J.S.: Bioreactor and process design for biohydrogen production. Bioresour. Technol. 102(18), 8524–8533 (2011)
Kumar, G., et al.: Recent insights into the cell immobilization technology applied for dark fermentative hydrogen production. Biores. Technol. 219, 725–737 (2016)
Firnhaber, C., et al.: Evaluation of a cervicography-based program to ensure quality of visual inspection of the cervix in HIV-infected women in Johannesburg, South Africa. J. Low. Genit. Tract Dis. 19(1), 7 (2015)
Kornevs, M., Hauge, J.B., Meijer, S.: Gamification of a procurement process for professional training of public servants. Int. J. Serious Games 6(2), 23–37 (2019)
Junzhe, W.A.N.G., Lihua, T.A.N.G., Jianxin, G.U.O.: Alkali catalysis hydrothermal conversion of cabbage leaf in kitchen waste. Chin. J. Environ. Eng. 11(1), 578–581 (2017)
Aschemann-Witzel, J., De Hooge, I., Amani, P., Bech-Larsen, T., Oostindjer, M.: Consumer-related food waste: causes and potential for action. Sustainability 7(6), 6457–6477 (2015)
Thyberg, K.L., Tonjes, D.J.: Drivers of food waste and their implications for sustainable policy development. Resour. Conserv. Recycl. 106, 110–123 (2016)
Ali, Y., Jokhio, D.H., Dojki, A.A., Rehman, O.U., Khan, F., Salman, A.: Adoption of circular economy for food waste management in the context of a developing country. Waste Manage. Res. 40(6), 676–684 (2022)
Li, C.J., Huang, Y.Y., Harder, M.K.: Incentives for food waste diversion: exploration of a long term successful Chinese city residential scheme. J. Clean. Prod. 156, 491–499 (2017)
Limon, M.R., Villarino, C.B.J.: Knowledge, attitudes and practices on household food waste: Bases for formulation of a recycling system. Glob. J. Environ. Sci. Manag. 6(3), 323–340 (2020)
Huang, C.H., Tseng, H.Y.: An exploratory study of consumer food waste attitudes, social norms, behavioral intentions, and restaurant plate waste behaviors in Taiwan. Sustainability 12(22), 9784 (2020)
Matiiuk, Y., Liobikienė, G.: The impact of informational, social, convenience and financial tools on waste sorting behavior: assumptions and reflections of the real situation. J. Environ. Manage. 297, 113323 (2021)
Richter, G., Raban, D.R., Rafaeli, S.: Studying gamification: the effect of rewards and incentives on motivation. In: Gamification in Education and Business; Springer: Cham, Switzerland, pp. 21–46 (2015) https://doi.org/10.1007/978-3-319-10208-5_2
Kapp, K.M.: The gamification of learning and instruction: game-based methods and strategies for training and education. Int. J. Gaming Comput. Simul 4, 81–83 (2012)
Klock, A.C.T., Ogawa, A.N., Gasparini, I., Pimenta, M.S.: Does gamification matter: a systematic mapping about the evaluation of gamification in educational environments. In: Proceedings of the ACM Symposium on Applied Computing; Association for Computing Machinery: New York, vol. 7, pp. 2006–2012 (2018)
Hu, J.: Gamification in learning and education: enjoy learning like gaming. Br. J. Educ. Stud. 68, 265–267 (2020)
Kalogiannakis, M., Papadakis, S., Zourmpakis, A.-I.: Gamification in science education.: a systematic review of the literature. Educ. Sci. 11(1), 22 (2021)
Huang, H.-Y.W., Soman, D.: A Practitioner’s Guide to Gamification of Education. Research Report Series Behavioural Economics in Action (2013)
Kam, A.H., Umar, I.N.: Fostering authentic learning motivations through gamification: a self-determination theory (SDT) approach. J. Eng. Sci. Technol. 13, 1–9 (2018)
Strmečki, D., Bernik, A., Radošević, D.: Gamification in E-learning: introducing gamified design elements into e-Learning systems. Comput 11, 1108–1117 (2015)
Huang, H.M., Rauch, U., Liaw, S.S.: Investigating learners’ attitudes toward virtual reality learning environments: based on a constructivist approach. Comput. Educ. 55, 1171–1182 (2010)
Ijaz, K., Bogdanovych, A., Trescak, T.: Virtual worlds vs. books and videos in history education. Interact. Learn. Environ. 25, 904–929 (2017)
Sánchez-Mena, A., Martí-Parreño, J., Aldás-Manzano, J.: The role of perceived relevance and attention in teachers’ intention to use gamification. In: European Conference on e-Learning. Academic Conferences International Limited, pp. 615 (2016)
Ribeiro, L.A., da Silva, T.L., Mussi, A.Q.: Gamification: a methodology to motivate engagement and participation in a higher education environment. Int. J. Educ. Res. 6(4), 249–264 (2018)
Smiderle, R., Rigo, S.J., Marques, L.B., de Miranda Coelho, J.A.P., Jaques, P.A.: The impact of gamification on students’ learning, engagement and behaviour based on their personality traits. Smart Learn. Environ. 7(1), 1–11 (2020)
Saleem, A.N., Noori, N.M., Ozdamli, F.: Gamification applications in E-learning: a literature review. Tech Know Learn 27, 139–159 (2022)
Nah, F.F.H., Zeng, Q., Telaprolu, V.R., Ayyappa, A.P., Eschenbrenner, B.: Gamification of education: a review of literature. 22-27, 401-409 (2014)
Kapp, K.M.: Games, gamification, and the quest for learner engagement. Training Dev. 66(6), 64–68 (2012)
Balraj, K., Parul, K..: Gamification in education – learn computer programming with fun. Int. J. Comput. Distrib. Syst. 2(1), 46–53 (2012)
O’Donovan, S., Gain, J., Marais, P.: A case study in the gamification of a university level games development course. In: Proceedings of the South African Institute for Computer Scientists and Information Technologists Conference, pp. 242–251 (2013)
Dicheva, D., Dichev, C., Agre, G., Angelova, G.: Gamification in education: a systematic mapping study. J. Educ. Technol. Soc. 18(3), 9 (2015)
Hoe, T. W.: Gamifikasi dalam pendidikan: Pembelajaran berasaskan permainan (2015)
Tsay, C.H.H., Kofinas, A., Luo, J.: Enhancing student learning experience with technology-mediated gamification: an empirical study. Comput. Educ. 121, 1–17 (2018)
Alsawaier, R.S.: The effect of gamification on motivation and engagement. Int. J. Inf. Learn. Technol. 35(1), 56–79 (2018)
Chan, K.Y.G., Tan, S.L., Hew, K.F.T., Koh, B.G., Lim, L.S., Yong, J.C.: Knowledge for games, games for knowledge: designing a digital roll-and-move board game for a law of torts class. Res. Pract. Technol. Enhanc. Learn. 12(1), 7 (2017)
Sepehr, S., Head, M.: Competition as an element of gamification for learning: an exploratory longitudinal investigation (2013)
Szegletes, L., Koles, M., Forstner, B.: Socio-cognitive gamification: general framework for educational games. J. Multimodal User Interfaces 9(4), 395–401 (2015)
Alexiou, A., Schippers, M.C.: Digital game elements, user experience and learning: a conceptual framework. Educ. Inf. Technol. 23(3), 1–23 (2018)
Saleem, A.N., Noori, N.M., Ozdamli, F.: Gamification applications in E-learning: a literature review. Technol. Knowl. Learn. 27(1), 139–159 (2022)
Nah, F.F.H., Zeng, Q., Telaprolu, V.R., Ayyappa, A.P., Eschenbrenner, B.: Gamification of education: a review of literature, pp. 401–409 (2014)
Eleftheria, C.A., Charikleia, P., Iason, C.G., Athanasios, T., Dimitrios, T.: An innovative augmented reality educational platform using gamification to enhance lifelong learning and cultural education. In: 4th International Conference on Information, Intelligence, Systems and Applications, pp. 1–5 (2013)
Gibson, D., Ostashewski, N., Flintoff, K., Grant, S., Knight, E.: Digital Badges in Education. Education and Information Technology. Springer, New York (2013)
Santos, C., Almeida, S., Pedro, L., Aresta, M., Koch-Grunberg, T.: Students’ perspectives on badges in educational social media platforms: the case of SAPO campus tutorial badges. In: IEEE 13th International Conference on Advanced Learning Technologies, pp. 351–353 (2013)
González, C.S., et al.: Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities. Comput. Hum. Behav. 55, 529–551 (2016)
Brewer, R., Anthony, L., Brown, Q., Irwin, G., Nias, J., Tate, B.: Using gamification to motivate children to complete empirical studies in lab environments. In: 12th International Conference on Interaction Design and Children, pp. 388–391 (2013)
Raymer, R.: Gamification - Using Game Mechanics to Enhance eLearning. eLearn Magazine (2011)
Denny, P., McDonald, F., Empson, R., Kelly, P., Petersen, A.: Empirical Support for a Causal Relationship between Gamification and Learning Outcomes (2018)
Johnson, D., Gardner, M.J., Perry, R.: Validation of two game experience scales: the player experience of need satisfaction (PENS) and game experience questionnaire (GEQ). Int. J. Hum. Comput. Stud. 118, 38–46 (2018)
Denisova, A., Nordin, A. I., Cairns, P.: The convergence of player experience questionnaires. In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, pp. 33–37 (2016)
Nacke, L., Drachen, A.: Towards a framework of player experience research. In: Proceedings of the Second International Workshop on Evaluating Player Experience in Games at FDG (2011)
Kumar, B., Khurana, P.: Gamification in education – learn computer programming with fun. Int. J. Comput. Distrib. Syst. 2(1), 46–53 (2012)
Zichermann, G., and C. Cunningham.: Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps. Sebastopol (2011)
Boddy, C.R.: Sample size for qualitative research. J. Cetacean Res. Manag. 19(4), 426–432 (2016)
Hoyle, R.H. (Ed.).: Statistical strategies for small sample research (1999)
Kortum, P., Peres, S.C.: The relationship between system effectiveness and subjective usability scores using the system usability scale. Int. J. Hum. Comput. Interact. 30(7), 575–584 (2014)
Zimmermann, P.G.: Beyond usability: Measuring aspects of user experience (2008)
Onyesolu, M.O., Eze, F.U.: Understanding virtual reality technology: advances and applications. Adv. Comput. Sci. Eng. 53–70 (2011)
Brown, L. V.: Psychology of motivation (2007)
Gollwitzer, P.M., Bargh, J.A.: The psychology of action: Linking cognition and motivation to behavior. Guilford Press (1996)
Huda, A., Azhar, N., Almasri, A., Hartanto, S., Anshari, K.: Practicality and effectiveness test of graphic design learning media based on android (2020)
Chen, H.R., Jian, C.H., Lin, W.S., Yang, P.C., Chang, H.Y.: Design of digital game-based learning in elementary school. In: International Journal of Innovation, Management and Technology, Vol. 7, No. 4, August 2016 135math-ematics. In: Proceedings of 2014 7th International Conference on UbiMedia Computing and Workshops, pp. 322–325 (2014)
Razali, N.M., Wah, Y.B.: Power comparisons of shapiro-wilk, kolmogorov-smirnov, lilliefors and anderson-darling tests. J. Stat. Model. Analytics 2(1), 21–33 (2011)
Çakıroğlu, Ü., B. Başıbüyük, M., Güler, M., Atabay, Yılmaz Memiş, B.: Gamifying an ICT course: influences on engagement and academic performance. Comput. Hum. Behav. 69, 98–107 (2017)
Ibáñez, M.B., Di Serio, Á., Villarán, D., Kloos, C.D.: Experimenting with electromagnetism using augmented reality: impact on flow student experience and educational effectiveness. Comput. Educ. 71, 1–13 (2014)
Alsaleh, N., Alnanih, R.: Mapping gamification mechanisms to user experience factors for designing user interfaces. J. Comput. Comput 15(5), 736–744 (2019)
Ashaari, S.A.H.A.R.I.: Quantifying user experience in using learning gamification website. J. Theor. Appl. Inf. Technol. 96(23), 7783–7793 (2018)
Lister, M.: Gamification: the effect on student motivation and performance at the post-secondary level. Issues Trends Educ. Technol. 3(2), 22 (2015)
Chou, Y.K.: Actionable gamification: Beyond points, badges, and leaderboards. Packt Publishing Ltd. (2019)
Edwards, J., Othman, M., Crossin, E., Burn, S.: Life cycle assessment to compare the environmental impact of seven contemporary food waste management systems. Biores. Technol. 248, 156–173 (2018)
Warmelink, H., Koivisto, J., Mayer, I., Vesa, M., Hamari, J.: Gamification of production and logistics operations: status quo and future directions. J. Bus. Res. 106, 331–340 (2020)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Zhang, X. (2023). Climate Change Literacy Gamified: How Gamification Mechanics Affect User Experience Factors in the User Interfaces. In: Chen, J.Y.C., Fragomeni, G., Fang, X. (eds) HCI International 2023 – Late Breaking Papers . HCII 2023. Lecture Notes in Computer Science, vol 14058. Springer, Cham. https://doi.org/10.1007/978-3-031-48050-8_27
Download citation
DOI: https://doi.org/10.1007/978-3-031-48050-8_27
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-48049-2
Online ISBN: 978-3-031-48050-8
eBook Packages: Computer ScienceComputer Science (R0)