Abstract
This paper examines problems related to implementing digital technologies in the educational process, integration and updating foreign language teaching methods, as well as the development of lexical skills in non-language students when learning foreign languages. The article is focused on the topic of adopting an immersive approach to teach vocabulary to first-year students, using the gamification method as an illustration. The key benefits and drawbacks of using the most recent computer and digital technologies in educational activities, as well as their features and operating principles, are analyzed. Additionally, collections of gamified and immersive platforms for teaching foreign languages are created, along with a detailed description of their functionality. The practical value of the research comes from the development of a digital product, an educational game for teaching English vocabulary that complies with both the theoretical requirements of an immersive approach and the fundamental tenets of gamification.
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Vorontsova, Y.V., Grishina, A.S., Dmitriev, A.V., Murashko, M.A. (2023). The Immersive Approach and Gamification: New Forms of Educational Technologies Through Games. In: Bylieva, D., Nordmann, A. (eds) The World of Games: Technologies for Experimenting, Thinking, Learning. PCSF 2023. Lecture Notes in Networks and Systems, vol 830. Springer, Cham. https://doi.org/10.1007/978-3-031-48020-1_23
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