Skip to main content

Designing Interaction to Support Sustained Attention

  • Conference paper
  • First Online:
Human-Computer Interaction – INTERACT 2023 (INTERACT 2023)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 14145))

Included in the following conference series:

Abstract

The impact of digital technology on human cognition has become a topic of significant interest in recent years, with various studies highlighting the adverse effects on cognition, particularly attention. While the negative impact of digital applications on our attentional processes is well-documented, practical solutions to mitigate these detrimental effects are rare. In this paper, we propose Attention Mode as a design solution that aims to minimise the negative impacts of digital technology on attention by creating easy-to-understand and navigate user interfaces. This approach can help users focus on tasks, reduce cognitive load, and minimise distractions, ultimately improving their overall experience. We developed interaction mock-ups incorporating the Attention Mode and conducted a preliminary one-to-one sharing with 5 participants to analyse to get early feedback. It resulted in valuable feedback on how such a design focus could help users to focus on the content without distractive elements. By integrating the issues from the start of the design process instead of handling it as an afterthought, this work offers new insights into crafting user interfaces in a way that the negative impact of digital technology on attention is mitigated.

This work was conducted with the financial support of the SFI Centre for Research Training in Digitally-Enhanced Reality (d-real) under Grant No. 18/CRT/6224 and the SFI Centre Grant No. 12/RC/2289_P2 at Insight the SFI Research Centre for Data Analytics at Dublin City University. For the purpose of Open Access, the author has applied a CC BY public copyright licence to any Author Accepted Manuscript version arising from this submission.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 79.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 99.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Small, G.W., Lee, J., Kaufman, A., et al.: Brain health consequences of digital technology use. Dialogues Clin. Neurosci. 22, 179–187 (2020). https://doi.org/10.31887/DCNS.2020.22.2/gsmall

  2. Ophir, E., Nass, C., Wagner, A.D.: Cognitive control in media multitaskers. Proc. Natl. Acad. Sci. U.S.A. 106, 15583–15587 (2009). https://doi.org/10.1073/pnas.0903620106

    Article  Google Scholar 

  3. Barasch, A., Diehl, K., Silverman, J., Zauberman, G.: Photographic memory: the effects of volitional photo taking on memory for visual and auditory aspects of an experience. Psychol. Sci. 28, 1056–1066 (2017). https://doi.org/10.1177/0956797617694868

    Article  Google Scholar 

  4. Cardoso-Leite, P., Buchard, A., Tissieres, I., et al.: Media use, attention, mental health and academic performance among 8 to 12 year old children. PLoS ONE 16, e0259163 (2021). https://doi.org/10.1371/journal.pone.0259163

    Article  Google Scholar 

  5. Davis, R.A.: A cognitive–behavioral model of pathological Internet use. Comput. Hum. Behav. 17, 187–195 (2001). https://doi.org/10.1016/S0747-5632(00)00041-8

    Article  Google Scholar 

  6. Du, J., Kerkhof, P., van Koningsbruggen, G.M.: Predictors of social media self-control failure: immediate gratifications, habitual checking, ubiquity, and notifications. Cyberpsychol. Behav. Soc. Netw. 22, 477–485 (2019). https://doi.org/10.1089/cyber.2018.0730

    Article  Google Scholar 

  7. Freytag, A., Knop-Huelss, K., Meier, A., et al.: Permanently online—always stressed out? The effects of permanent connectedness on stress experiences. Hum. Commun. Res. 47, 132–165 (2021). https://doi.org/10.1093/hcr/hqaa014

    Article  Google Scholar 

  8. Green, C.S., Bavelier, D.: Action video game modifies visual selective attention. Nature 423, 534–537 (2003). https://doi.org/10.1038/nature01647

    Article  Google Scholar 

  9. Madore, K.P., Wagner, A.D.: Multicosts of Multitasking. Cerebrum 2019:cer-04-19 (2019)

    Google Scholar 

  10. Madore, K.P., Khazenzon, A.M., Backes, C.W., et al.: Memory failure predicted by attention lapsing and media multitasking. Nature 587, 87–91 (2020). https://doi.org/10.1038/s41586-020-2870-z

    Article  Google Scholar 

  11. Misra, S., Stokols, D.: Psychological and health outcomes of perceived information overload. Environ. Behav. 44, 737–759 (2012). https://doi.org/10.1177/0013916511404408

    Article  Google Scholar 

  12. Rosen, L.D., Mark Carrier, L., Cheever, N.A.: Facebook and texting made me do it: media-induced task-switching while studying. Comput. Hum. Behav. 29, 948–958 (2013). https://doi.org/10.1016/j.chb.2012.12.001

    Article  Google Scholar 

  13. Rosser, J.C., Lynch, P.J., Cuddihy, L., et al.: The impact of video games on training surgeons in the 21st century. Arch. Surg. 142, 181–186; Discussion 186 (2007). https://doi.org/10.1001/archsurg.142.2.181

  14. Schacter, D.L.: Media, technology, and the sins of memory. Memory Mind Media 1, e1 (2022). https://doi.org/10.1017/mem.2021.3

    Article  Google Scholar 

  15. Uncapher, M.R., Wagner, A.D.: Minds and brains of media multitaskers: current findings and future directions. Proc. Natl. Acad. Sci. U.S.A. 115, 9889–9896 (2018). https://doi.org/10.1073/pnas.1611612115

    Article  Google Scholar 

  16. Throuvala, M.A., Griffiths, M.D., Rennoldson, M., Kuss, D.J.: Mind over matter: testing the efficacy of an online randomized controlled trial to reduce distraction from smartphone use. Int. J. Environ. Res. Public Health 17, 4842 (2020). https://doi.org/10.3390/ijerph17134842

    Article  Google Scholar 

  17. Set up a Focus on Mac. In: Apple Support. https://support.apple.com/en-ie/guide/mac-help/mchl613dc43f/mac. Accessed 11 Apr 2023

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Naile Hacioglu .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Hacioglu, N., Leva, M.C., Lee, H. (2023). Designing Interaction to Support Sustained Attention. In: Abdelnour Nocera, J., Kristín Lárusdóttir, M., Petrie, H., Piccinno, A., Winckler, M. (eds) Human-Computer Interaction – INTERACT 2023. INTERACT 2023. Lecture Notes in Computer Science, vol 14145. Springer, Cham. https://doi.org/10.1007/978-3-031-42293-5_53

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-42293-5_53

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-42292-8

  • Online ISBN: 978-3-031-42293-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics