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Exploring the Effect of Educational Games Console Programming with Task Scaffolding on Students’ Learning Achievement

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Innovative Technologies and Learning (ICITL 2023)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 14099))

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Abstract

The purpose of this study was to investigate the effects of different learning tools on the learning achievement of elementary school students in programming. A quasi-experimental research design was adopted in this study, and the subjects were 39 sixth-grade students in two classes at a national elementary school in Kaohsiung City in Taiwan. The two classes were divided into a task scaffolding educational console programming group and a web simulator group. Both groups implemented the same MakeCode Arcade platform programming curriculum and conducted a three-lesson experiment. An ANCOVA was used to analyze programming learning achievement in programming. The results showed that educational console programming with task scaffolding helped to improve the learning achievement and motivation of the learners in programming.

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Acknowledgment

This study was supported by the National Science and Technology Council Special Studies Program (NSTC 111-2410-H-024 -005).

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Correspondence to Po-Han Wu .

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Wu, PH., Wu, WT., Wu, MC., Chiang, T.H.C. (2023). Exploring the Effect of Educational Games Console Programming with Task Scaffolding on Students’ Learning Achievement. In: Huang, YM., Rocha, T. (eds) Innovative Technologies and Learning. ICITL 2023. Lecture Notes in Computer Science, vol 14099. Springer, Cham. https://doi.org/10.1007/978-3-031-40113-8_62

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  • DOI: https://doi.org/10.1007/978-3-031-40113-8_62

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-40112-1

  • Online ISBN: 978-3-031-40113-8

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