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Simulation and Gaming for Social Impact

53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11–14, 2022, Revised Selected Papers

  • Conference proceedings
  • © 2023

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 13622)

Included in the following conference series:

Conference proceedings info: ISAGA 2022.

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Table of contents (15 papers)

  1. Education and Training

  2. Resilience and Sustainability

  3. Health

  4. Social Justice

Other volumes

  1. Simulation and Gaming for Social Impact

Keywords

About this book

This book constitutes revised selected papers from the 53rd International Simulation and Gaming Association Conference, ISAGA 2022, which took place in Boston, USA, during July 11–14, 2022.
The 15 full papers presented in this volume were carefully reviewed and selected from 35 submissions. They were organized in topical sections named: education and training; resilience and sustainability; health; and social justice.

Editors and Affiliations

  • Northeastern University, Boston, USA

    Casper Harteveld, Giovanni Troiano

  • University of Houston - Clear Lake, Houston, USA

    Steven Sutherland

  • University of Canterbury, Christchurch, New Zealand

    Heide Lukosch

  • KTH Royal Institute of Technology, Stockholm, Sweden

    Sebastiaan Meijer

Bibliographic Information

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