Abstract
Gesture-based interactions have been widely applied in Human-Computer Interaction areas. As Extended Reality technology (XR) has grown rapidly, gesture has also grown in importance as a way of interaction in XR. Although there have been many efforts on gesture taxonomy in HCI, there is a lack of works that classify gestures focusing on their applications and roles in XR domains. We have been working on a taxonomy that incorporates important previous works on gesture taxonomies, modifies, and injects new dimensions for the taxonomy to better reflect the wide variety of contexts and scenarios in XR. This paper presents a gesture system architecture for Extended Reality based on our ongoing work on a multi-dimensional taxonomy of gesture in XR applications. This gesture system architecture can be used to build general-purpose gesture systems that will be easy for both designers and users to choose the right gesture for the situation at hand.
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Yao, P., Yang, T., Zyda, M. (2023). Toward a Gesture System Architecture in Extended Reality Based on a Multi-dimensional Taxonomy of Gestures. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2023 Posters. HCII 2023. Communications in Computer and Information Science, vol 1836. Springer, Cham. https://doi.org/10.1007/978-3-031-36004-6_47
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DOI: https://doi.org/10.1007/978-3-031-36004-6_47
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