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Co-creating an Object Recognition Exergame with Hospital Service Users to Promote Physical Activity

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Universal Access in Human-Computer Interaction (HCII 2023)

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Abstract

It is challenging to encourage hospital service users with mental health conditions to engage in physical activity despite its proven benefits. Technological implementation, such as mobile games could offer a method of improving healthcare delivery without significant cost. Co-design helps create a sense of empowerment and a feeling of competence, which benefits the participants as they derive satisfaction and fun while feeling useful through their participation. Therefore, we propose the co-creation of objects using papier-mâché for use within an AI exergame whereby hospital service users and staff construct co-created models that are placed along a mile long walk around the grounds for use within the game. This enables a novel approach to gamify exercise and promote physical activity by developing a smartphone app that encourages hospital service users to search for and scan co-created objects around the hospital grounds. The game has successfully engaged hospital service users as they both enjoyed the active gamified experience and took ownership of the co-designed objects used within the game.

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Correspondence to Kieran Woodward .

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Woodward, K., Kanjo, E., Parker, W. (2023). Co-creating an Object Recognition Exergame with Hospital Service Users to Promote Physical Activity. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. HCII 2023. Lecture Notes in Computer Science, vol 14021. Springer, Cham. https://doi.org/10.1007/978-3-031-35897-5_43

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  • DOI: https://doi.org/10.1007/978-3-031-35897-5_43

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