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Mapping XR Platforms: Analyzing Immersion from the Designer’s Perspective

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Human-Computer Interaction (HCII 2023)

Abstract

Understanding humans are the key to developing optimal design solutions for product-service systems. In this sense, the experiential approach is in line but might go beyond typical Human Centered Design (HCD) methods in that it focuses on generating positive experiences that contribute directly to human well-being. Extended Reality (XR) showed the potential to replicate or simulate experience as a whole and gained attention from design communities. XR platforms confused design practitioners due to their fast-advancing amounts and relevant experiences. Hence, this study introduced two surveys on XR platforms to clarify which experiences they could provide and when to implement them into HCD processes. Survey 1 categorized XR platforms according to their key attributes and mapped them into the Experience Matrix. Survey 2 invented two designer personas and a fictional project to analyze barriers and strategies to implement XR platforms into design processes. Eighty-eight XR platforms were categorized into nineteen clusters, where creation and simulation had the highest numbers. Regarding implementing XR in design practices, the cost is still the key concern and there's a trade-off between software cost and assets purchased for different types of designers.

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Notes

  1. 1.

    https://xrcollaboration.com/directory/.

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Correspondence to Meng Li .

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Li, M., Houwing, D., Albayrak, A., Shidujaman, M., van Eijk, D. (2023). Mapping XR Platforms: Analyzing Immersion from the Designer’s Perspective. In: Kurosu, M., Hashizume, A. (eds) Human-Computer Interaction. HCII 2023. Lecture Notes in Computer Science, vol 14013. Springer, Cham. https://doi.org/10.1007/978-3-031-35602-5_32

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  • DOI: https://doi.org/10.1007/978-3-031-35602-5_32

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  • Online ISBN: 978-3-031-35602-5

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