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Can Educators Develop Digital Role-Playing Games?

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Learning Technologies and Systems (ICWL 2022, SETE 2022)

Abstract

Developing Serious Games (SG) is a complicated and expensive process, involving experts in game development and the use of specific tools. This is one of the barriers in the adoption of SGs. Few SG-specific authoring tools were proposed in the literature but lacking either in giving educators control in all aspects of the creation, or varied activities in the end product. To further reduce the process complexity and dependence on game experts, we propose an authoring tool specifically aimed for educators to create SGs themselves. This paper reports findings from a summative usability study conducted on a high-fidelity prototype of the tool with educators, who perceived the usability of the tool was high.

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Notes

  1. 1.

    https://unity.com/.

  2. 2.

    https://scratch.mit.edu/.

  3. 3.

    https://www.london-fire.gov.uk/schools/learning-at-home/fire-safety-education-at-home/.

  4. 4.

    http://www.utb.edu.bn/.

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Acknowledgement

The authors would like to thank the government of Brunei Darussalam, the sponsor for the PhD. project that the current work is part of.

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Correspondence to Azhan Ahmad .

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Ahmad, A., Law, E.LC. (2023). Can Educators Develop Digital Role-Playing Games?. In: González-González, C.S., et al. Learning Technologies and Systems. ICWL SETE 2022 2022. Lecture Notes in Computer Science, vol 13869. Springer, Cham. https://doi.org/10.1007/978-3-031-33023-0_12

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  • DOI: https://doi.org/10.1007/978-3-031-33023-0_12

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