Abstract
Automated agent technology in video games is a form of artificial intelligence (AI) that interacts with humans, and thus can provide interactive skills training via human-agent interaction. Having a good framework for agent types could help industry agent designers make best use of agents’ capabilities. This research extends the previously established Human-Agent Team Game Analysis Framework from traditional video games to serious games focused on learning by clarifying the instructional agent types based on characteristics from the literature. Using the characteristics of (1) interaction timing, (2) level of autonomy, and (3) memory, agents of type Planner, Advisor, Critic, Companion, Actor, and Player were analyzed across eight different serious games. The new clarification of agent types could help agent designers decide the best agent type appropriate for their applications.
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Thanks to Harris Seabold for the creation of the figures in consultation with the authors.
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Sanaei, M., Gilbert, S.B., Dorneich, M.C. (2022). The Roles of Instructional Agents in Human-Agent Interaction Within Serious Games. In: Meiselwitz, G., et al. HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games. HCII 2022. Lecture Notes in Computer Science, vol 13517. Springer, Cham. https://doi.org/10.1007/978-3-031-22131-6_47
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