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Cultural-Oriented Mobile Game Application and the Gamification of Tourism

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Trandisciplinary Multispectral Modelling and Cooperation for the Preservation of Cultural Heritage (TMM_CH 2021)

Abstract

This paper briefly presents the overall concept of an “advergame” which aims to reproduce complete processes of the touristic sector using Augmented Reality, Virtual Reality and Photogrammetric techniques. A realistic game experience will be used as the basis for both entertainment and educational purposes. The mobile game application will be developed in a six phase process, which will include the implementation of state-of-the-art Image Processing and Computer Graphics techniques to create accurate 3D background and the development of an efficient game engine. The sub-systems and individual components of the game engine will be designed in such a way that will allow the reproduction of several real-world scenarios, which will represent a complete touristic experience, including a significant number of services and products.

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Acknowledgment

This research has been co-financed by the European Union and Greek national funds through the Operational Program Competitiveness, Entrepreneurship and Innovation, under the call RESEARCH - CREATE - INNOVATE (project code: T1EDK-05315).

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Correspondence to Ioannis Rallis .

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Rallis, I., Kopsiaftis, G., Kalisperakis, I., Stentoumis, C., Koutsomitsos, D., Riga, V. (2022). Cultural-Oriented Mobile Game Application and the Gamification of Tourism. In: Moropoulou, A., Georgopoulos, A., Doulamis, A., Ioannides, M., Ronchi, A. (eds) Trandisciplinary Multispectral Modelling and Cooperation for the Preservation of Cultural Heritage. TMM_CH 2021. Communications in Computer and Information Science, vol 1574. Springer, Cham. https://doi.org/10.1007/978-3-031-20253-7_20

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  • DOI: https://doi.org/10.1007/978-3-031-20253-7_20

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-20252-0

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