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Reinforcement Learning Through Gamification and Open Online Resources in Elementary School

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Research and Innovation Forum 2022 (RIIFORUM 2022)

Abstract

We are now in the post-confinement phase, a confinement decreed by the authorities in many countries due to COVID-19, which has led to the suspension of face-to-face teaching at all educational stages. Educational institutions and teachers have worked together to provide online teaching to enable students to achieve the required competencies at each educational level during the period of confinement. In this paper we show an online education proposal focused on preschool education that began to be developed in the period of confinement, for students between 3 and 5 years old. The adaptation and successful use of this proposal for the post-confinement period is presented, in which the return to face-to-face education has taken place. This proposal is a significant part of a curriculum design conceived as a game-based project in which the part related to computer games is presented here. It is important to note that this proposal focuses on generations that are already digital natives, so it is necessary to pay attention to both the content and the design of the proposed computer games, as well as to maintain the motivation of the students. The methodology presented allows for live resources that evolve along with the trainees.

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Correspondence to Héctor Migallón .

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de los Ángeles Tárraga Sánchez, M., del Mar Ballesteros García, M., Migallón, H., López Granado, O. (2023). Reinforcement Learning Through Gamification and Open Online Resources in Elementary School. In: Visvizi, A., Troisi, O., Grimaldi, M. (eds) Research and Innovation Forum 2022. RIIFORUM 2022. Springer Proceedings in Complexity. Springer, Cham. https://doi.org/10.1007/978-3-031-19560-0_37

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  • DOI: https://doi.org/10.1007/978-3-031-19560-0_37

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  • Print ISBN: 978-3-031-19559-4

  • Online ISBN: 978-3-031-19560-0

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