Abstract
In this chapter the author will present how game jams are being used different ways. The author will present an overview of the proliferation of how game jams have evolved into promoting causes, commercial interests, and ideation.
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References
Deen, M., Cercos, R., Chatman, A., Naseem, A., Bernhaupt, R., Fowler, A., Schouten, B., Mueller, F.: Game jam: [4 research]. In: CHI’14 Extended Abstracts on Human Factors in Computing Systems, pp. 25–28 (2014)
FDG: Workshop on game jams, hackathons and game creation events. In: Foundations of Digital Games 2015 Conference (2016). http://fdg2015.org/workshops.html#gamejam
ICGJ: Past research on game jams and hackathons. In: First International Conference on Game Jams, Hackathons and Game Creation Events (2016). http://icgj16.gameconf.org/2015/12/past-research-on-game-jams-and.html
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Fowler, A. (2023). The Spread of Game Jams. In: Fowler, A., Khosmood, F. (eds) Game Jams – History, Technology, and Organisation. Springer, Cham. https://doi.org/10.1007/978-3-031-15187-3_6
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DOI: https://doi.org/10.1007/978-3-031-15187-3_6
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