Skip to main content

Abstract

In this work-in-progress paper, we describe the architecture of a system that can automatically sense an online learner’s situation and context (affective-cognitive state, fatigue, cognitive load, and physical environment), analyse the needs for intervention, and react through an intelligent agent to shape the learner’s self-regulated learning strategies. The paper describes the system concept and its software architecture and design: what sensory data are captured and how they are processed, analysed, and integrated; what intervention decision will follow and what behavioural and affective nudges will be given.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Zimmerman, B.J.: From cognitive modeling to self-regulation: a social cognitive career path. Educ. Psychol. 48(3), 135–147 (2013). https://doi.org/10.1080/00461520.2013.794676

    Article  Google Scholar 

  2. Harley, J.M., Taub, M., Bouchet, F., et al.: A framework to understand the nature of co-regulated learning in human-pedagogical agent interactions. In: 11th International Conference on Intelligent Tutoring Systems, Crete (2012)

    Google Scholar 

  3. Kuppens, P.: It’s about time: a special section on affect dynamics. Emot. Rev. 7(4), 297–300 (2015)

    Article  Google Scholar 

  4. Redmon, J., Farhadi, A.: YOLOv3: an incremental improvement, arxiv:1804.02767 Tech report (2018)

  5. Baker, R.S., d’Mello, S.K., Rodrigo, W.T., et al.: Better to be frustrated than bored: the incidence, persistence, and impact of learners’ cognitive-affective states during interactions with three different computer-based learning environments. Int. J. Hum. Comput. Stud. 68, 223–241 (2010)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Marie-Luce Bourguet .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Bourguet, ML., Urakami, J., Venture, G. (2022). Data-driven Behavioural and Affective Nudging of Online Learners: System Architecture and Design. In: Rodrigo, M.M., Matsuda, N., Cristea, A.I., Dimitrova, V. (eds) Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners’ and Doctoral Consortium. AIED 2022. Lecture Notes in Computer Science, vol 13356. Springer, Cham. https://doi.org/10.1007/978-3-031-11647-6_117

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-11647-6_117

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-11646-9

  • Online ISBN: 978-3-031-11647-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics