Abstract
The catalyst of the epidemic has transformed college graduation exhibitions with digital changes. College graduation exhibitions are driving the deep integration of traditional physical exhibitions with the Internet and technology, and the development of VR and AR has gradually become a new form of art & design industry development, offering new possibilities for artworks and virtual spaces. This study conducts both quantitative and qualitative research method, firstly classifying the current college graduation exhibitions based on open resource data, then summarizing the three analytical dimensions of the study based on the classification combined with cases, and finally constructing the design strategies of the three dimensions according to the characteristics of different kinds of exhibitions. Making it cross the limits of time and space, it expands the scope of communication of design academia and industry, and rethinks the connection between art and display. This strategy provides an initial exploration of the implications of online exhibitions, expanding the scope of communication between design education and industry, and rethinking the connection between artwork and display.
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Notes
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ArtVR is an application that combines virtual reality, artificial intelligence, big data, blockchain, Internet and other technologies to construct a 3D/VR virtual art museum.
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Acknowledgment
The author Zitong Wang and corresponding author Han Han would like to express sincere appreciation to all the participants who contribute advise and data to this study.
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Wang, Z., Han, H. (2022). Design Strategy for the Curation of Digital Exhibition Experience. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2022 Posters. HCII 2022. Communications in Computer and Information Science, vol 1582. Springer, Cham. https://doi.org/10.1007/978-3-031-06391-6_42
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DOI: https://doi.org/10.1007/978-3-031-06391-6_42
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