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Ingame Design Framework

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Information and Software Technologies (ICIST 2021)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1486))

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Abstract

The paper presents the framework on the educational online game design for social inclusion. Authors are analysing the pedagogical approach and technological solutions for the game design and planning educational online games. The focus is placed on the social and civic skills development and values along with associated knowledge to be gained by the players during the gameplay. We are suggesting pedagogical aspects framework for the game planning in the INGAME project and technological framework for game design.

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Acknowledgements

The paper is developed in the frames of project INGAME – Gaming for Social Inclusion and Civic Participation – A holistic approach for a cultural shift in education and policy Erasmus+ project number: 612166-EPP-1–2019-1-ES-EPPKA3-IPI-SOC-IN.

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Correspondence to Daina Gudoniene .

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Gudoniene, D., Blazauskas, T., Keršienė, V., Zangrando, V. (2021). Ingame Design Framework. In: Lopata, A., Gudonienė, D., Butkienė, R. (eds) Information and Software Technologies. ICIST 2021. Communications in Computer and Information Science, vol 1486. Springer, Cham. https://doi.org/10.1007/978-3-030-88304-1_23

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  • DOI: https://doi.org/10.1007/978-3-030-88304-1_23

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-88303-4

  • Online ISBN: 978-3-030-88304-1

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