Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 12945)
Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)
Included in the following conference series:
Conference proceedings info: JCSG 2021.
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About this book
Chapters 1 and 19 are available for open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
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Keywords
- artificial intelligence
- computer games
- computer networks
- computer science
- computer systems
- computer vision
- digital games
- e-learning
- education
- game design
- game theory
- game-based learning
- gameplay
- Human-Computer Interaction (HCI)
- information systems
- interactive computer graphics
- internet
- learning
- user interfaces
- videogames
Table of contents (21 papers)
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Games Design and Study
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Games in Health
Other volumes
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Serious Games
Editors and Affiliations
Bibliographic Information
Book Title: Serious Games
Book Subtitle: Joint International Conference, JCSG 2021, Virtual Event, January 12–13, 2022, Proceedings
Editors: Bobbie Fletcher, Minhua Ma, Stefan Göbel, Jannicke Baalsrud Hauge, Tim Marsh
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-030-88272-3
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer Nature Switzerland AG 2021
Softcover ISBN: 978-3-030-88271-6Published: 05 October 2021
eBook ISBN: 978-3-030-88272-3Published: 04 October 2021
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: X, 291
Number of Illustrations: 13 b/w illustrations, 92 illustrations in colour
Topics: User Interfaces and Human Computer Interaction, Artificial Intelligence, Computer Imaging, Vision, Pattern Recognition and Graphics, Computer Systems Organization and Communication Networks, Computer Appl. in Social and Behavioral Sciences, Computers and Education