Skip to main content

Makerspaces as Tertiary Artifacts? The Meaning of Material Artifacts in Students’ Social Interaction During Technology-Rich Creative Learning

  • Chapter
  • First Online:
Book cover Dialogical Approaches and Tensions in Learning and Development

Part of the book series: Social Interaction in Learning and Development ((SILD))

  • 271 Accesses

Abstract

This chapter contributes to research knowledge on the meaning of material artifacts in students’ social interactions in technology-rich, creative educational spaces. In specific, drawing on sociocultural theorizing (Grossen, 2010; Vygotsky, 1986, 1997) and Wartofsky’s (1979) schema of mediating artifacts, we investigated the meaning of material artifacts in students’ social interactions during their engagement in hands-on creative science, technology, engineering, arts, and mathematics (STEAM) design and making activities in a school’s makerspace. The chapter illuminates students artifactmediating interactions in the makerspace and considers how these create opportunities and tensions for students’ creative and transformative learning actions. In doing so, it describes the transitional, progressive, and also tension-laden embodiments of material artifacts in students’ social interactions that account for routine, procedural, and/or imaginative future-oriented practices.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 109.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 139.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 139.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    www.fusestudio.net.

References

  • Buchholz, B., Shively, K., Peppler, K., & Wohlwend, K. (2014). Hands on, hands off: Gendered access in crafting and electronics practices. Mind, Culture and Activity, 21, 278-297.

    Article  Google Scholar 

  • Cole, M. (1996). Cultural psychology: A once and future discipline. Harvard University Press.

    Google Scholar 

  • Cole, M. (2019). Recovering the idea of a tertiary artifact. In A. Edwards, M. Fleer, & L. Bottcher (Eds.), Cultural-historical approaches to studying learning and development: Societal, institutional and personal perspectives (pp. 303-322). Springer.

    Chapter  Google Scholar 

  • Daniels, H., Tse, H. M., Stables, S., & Cox, S. (2017). Design as a social practice: The design of new build schools. Oxford Review of Education, 43(6), 767-787.

    Article  Google Scholar 

  • Derry, S. J., Pea, R. D., Barron, B., Engle, R. A., Erickson, F., Goldman, R., … Sherin, B. L. (2010). Conducting video research in the learning sciences: Guidance on selection, analysis, technology, and ethics. The Journal of the Learning Sciences, 19(1), 3-53.

    Google Scholar 

  • Dey, I. (2003). Qualitative data analysis: A user-friendly guide for social scientists. Routledge.

    Book  Google Scholar 

  • Engeström, Y. (1990). Learning, working. Orienta Konsultit Oy.

    Google Scholar 

  • Fields, D., Kafai, Y., Nakajima, T., Goode, J., & Margolis, J. (2018). Putting making into high school computer science classrooms: Promoting equity in teaching and learning with electronic textiles in exploring computer science. Equity & Excellence in Education, 51(1), 21-35.

    Article  Google Scholar 

  • Gillespie, A., & Zittoun, T. (2010). Using resources: Conceptualizing the mediation and reflective use of tools and signs. Culture and Psychology, 16(1), 37-62.

    Article  Google Scholar 

  • Grossen, M. (2009). Social interaction, discourse and learning. Methodological challenges of an emergent transdisciplinary field. In K. Kumpulainen, C. Hmelo-Silver, & M. Cesar (Eds.), Investigating classroom interaction. Theories in action. Sense Publishers. https://doi.org/10.1163/9789087907624_013

  • Grossen, M. (2010). Interaction analysis and psychology: A dialogical perspective. Integrative Psychological and Behavioral Science, 44(1), 1-22.

    Article  Google Scholar 

  • Halverson, E. R., & Sheridan, K. (2014). The maker movement in education. Harvard Educational Review, 84(4), 495-504.

    Article  Google Scholar 

  • Hetherington, L., & Wegerif, R. (2018). Developing a material-dialogic approach to pedagogy to guide science teacher education. Journal of Education for Teaching, 44(1), 27-43. https://doi.org/10.1080/02607476.2018.1422611

    Article  Google Scholar 

  • Holbert, N., & Wilensky, U. (2014). Constructible authentic representations: designing video games that enable players to utilize knowledge developed in-game to reason about science. Technology, Knowledge and Learning, 19(1–2), 53-79. https://doi.org/10.1007/s10758-014-9214-8

    Article  Google Scholar 

  • Honey, M., & Kanter, D. (Eds.). (2013). Design, make, play: Growing the next generation of STEM innovators. Routledge.

    Google Scholar 

  • Ingold, T. (2010). The textility of making. Cambridge Journal of Economics, 34, 91-102.

    Article  Google Scholar 

  • Jordan, B., & Henderson, A. (1995). Interaction analysis: Foundations and practice. The Journal of the Learning Sciences, 4(1), 39-103.

    Article  Google Scholar 

  • Kajamaa, A. (2011a). Unraveling the helix of change: An activity-theoretical study of health care change efforts and their consequences. Unigrafia.

    Google Scholar 

  • Kajamaa, A. (2011b). Boundary breaking in a hospital: Expansive learning between the worlds of evaluation and frontline work. The Learning Organization, 18(4), 361-377.

    Article  Google Scholar 

  • Kajamaa, A., & Kumpulainen, K. (2019a). Double special issue “Young people, digital mediation and transformative agency”. Mind, Culture and Activity. https://www.tandfonline.com/doi/pdf/10.1080/10749039.2019.1652653?needAccess=true

  • Kajamaa, A., & Kumpulainen, K. (2019b). Agency in the making: Analyzing students’ transformative agency in a school-based makerspace. Mind, Culture and Activity, 26(3), 266-281. DOI: 10.1080/10749039.2019.1647547

    Book  Google Scholar 

  • Kajamaa, A., Kumpulainen, K., & Rajala, A. (2018). Digital learning environment mediating students’ funds of knowledge and knowledge creation. Studia Paedagogica, 23(4), 49-66.

    Article  Google Scholar 

  • Keune, A., Peppler, K. A., & Wohlwend, K. A. (2019). Recognition in makerspaces: Supporting opportunities for women to “make” a STEM career. Computers in Human Behavior, 99, 368-380.

    Article  Google Scholar 

  • Knorr-Cetina, K. (1997). Sociality with objects. Social relations in postsocial knowledge societies. Theory, Culture and Society, 14(4), 1-30.

    Google Scholar 

  • Kumpulainen, K. (2012). Visioning the next generation of research on classroom interaction. In B. Kaur (Ed.), Graham Nuthall classroom research (pp. 302-308). Sense Publishers.

    Google Scholar 

  • Kumpulainen, K., Hmelo-Silver, C., & Cesar, M. (Eds.). (2009). Investigating classroom interaction. Theories in action. Sense Publishers.

    Google Scholar 

  • Kumpulainen, K., & Kajamaa, A. (2020). Sociomaterial movements of students’ engagement in a school’s makerspace. British Journal of Educational Technology, 51(1), 1292-1307 https://doi.org/10.1111/bjet.12932

    Google Scholar 

  • Kumpulainen, K., Kajamaa, A., & Rajala, A. (2018). Understanding educational change: Agency-structure dynamics in a novel design and making environment. Digital Education Review, 33, 26-38.

    Google Scholar 

  • Kumpulainen, K., Kajamaa, A., & Rajala, A. (2019). Motive-demand dynamics creating a social context for students’ learning experiences in a making and design environment. In A. Edwards, M. Fleer, & L. Bottcher (Eds.), Cultural-historical approaches to studying learning and development: Societal, institutional and personal perspectives (pp. 185-199). Springer.

    Chapter  Google Scholar 

  • Kumpulainen, K., Rajala, A., & Kajamaa, A. (2019). Researching the materiality of communication in an educational makerspace: The meaning of social objects. In N. Mercer, R. Wegerif, & L. Major (Eds.), The routledge international handbook of research on dialogic education (pp. 439-453). Routledge

    Google Scholar 

  • Kumpulainen, K., & Wray, D. (2002). Classroom interaction and social learning. Routledge.

    Google Scholar 

  • Mercer, N., Hennessy, S., & Warwick, P. (2010). Using interactive whiteboards to orchestrate classroom dialogue. Technology, Pedagogy and Education, 19(2), 195-209.

    Article  Google Scholar 

  • Mäkitalo, Å. (2011). Professional learning and the materiality of social practice. Journal of Education and Work, 25(1), 59-78.

    Article  Google Scholar 

  • Peppler, K., Halverson, E., & Kafai, Y. B. (Eds.). (2016). Makeology: Makerspaces as learning environments (Vol. 1). Routledge.

    Google Scholar 

  • Salen, K., & Zimmerman, E. (2005). Game design and meaningful play. In Raessens J., Goldstein, J. (Eds.). Handbook of Computer Game Studies. Cambridge: MIT Press

    Google Scholar 

  • Stevens, R., Jona, K., Penney, L., Champion, D., Ramey, K., Hilppö, J., … Penuel, W. (2016). FUSE: An alternative infrastructure for empowering learners in schools. In C-K. Looi, J. Polman, U. Cress, & P. Reimann (Eds.), Transforming Learning, Empowering Learners: 12th International Conference of the Learning Sciences (pp. 1025-1032). https://www.isls.org/icls/2016/docs/ICLS2016_Volume_2.pdf

  • Stevens, R., & Jona, K. (2017). Program design. FUSE studio website. https://www.fusestudio.net/program-design

  • Streeck, J., Goodwin, C., & LeBaron, C. (Eds.). (2011). Embodied interaction. Language and body in the material world. Cambridge University Press.

    Google Scholar 

  • Säljö, R. (1999). Learning as the use of tools: A sociocultural perspective on the human-technology link. In K. Littleton, P. Light (Eds.), Learning with computers: analysing productive interaction (pp. 144-161). Routledge

    Google Scholar 

  • Säljö, R. (2010). Digital tools and challenges to institutional traditions of learning: Technologies, social memory and the performative nature of learning. Journal of Computer Assisted Learning, 26(1), 53-64.

    Article  Google Scholar 

  • Taylor, R. (2014). Meaning between, in, and around words, gestures and postures: Multimodal meaning making in children’s classroom communication. Language and Education, 28(5), 401-420.

    Article  Google Scholar 

  • Vygotsky, L. S. (1986). Thought and language. MIT Press.

    Google Scholar 

  • Vygotsky, L. S. (1997). The instrumental method in psychology. In R. Reiber & J. Wollock (Eds.), The collected works of L. S. Vygotsky (Vol. 3). Problems of the theory and history of psychology (pp. 85-89). Plenum Press.

    Google Scholar 

  • Vygotsky, L. S., & Luria, A. (1994). Tool and symbol in child development. In R. Van Der Veer, & J. Valsiner (Eds.), The Vygotsky reader. Blackwell Publishers.

    Google Scholar 

  • Wartofsky, M. (1979). Models: Representations and the scientific understanding. Reidel.

    Book  Google Scholar 

  • Wegerif, R. (2011). Towards a dialogic theory of how children learn to think. Thinking Skills & Creativity, 6(3), 179-190.

    Article  Google Scholar 

  • Wells, G. (1999). Dialogic inquiry. Cambridge University Press.

    Book  Google Scholar 

  • Wertsch, J. V. (2002). Voices of collective remembering. Cambridge University Press.

    Book  Google Scholar 

  • Wortham, S. (2004). The interdependence of social identification and learning. American Educational Research Journal, 41(3), 715-750. https://repository.upenn.edu/cgi/viewcontent.cgi?article=1074&context=gse_pubs

  • Yrjönsuuri, V., Kangas, K., Hakkarainen, K., & Seitamaa-Hakkarainen, P. (2019). The roles of material prototyping in collaborative design process at an elementary school. Design and Technology Education: An international Journal, 24(2). https://ojs.lboro.ac.uk/DATE/article/view/2585/2803

Download references

Acknowledgements

The authors would like to express their thanks to Jenny Renlund and Jenny Byman for their assistance in data analysis. The research reported in this chapter was funded by the Academy of Finland Learning by Making: The educational potential of school-based makerspaces for young learners’ digital competencies (iMake) project (no: 310790).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Kristiina Kumpulainen .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Kumpulainen, K., Kajamaa, A. (2021). Makerspaces as Tertiary Artifacts? The Meaning of Material Artifacts in Students’ Social Interaction During Technology-Rich Creative Learning. In: Muller Mirza, N., Dos Santos Mamed, M. (eds) Dialogical Approaches and Tensions in Learning and Development . Social Interaction in Learning and Development. Springer, Cham. https://doi.org/10.1007/978-3-030-84226-0_7

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-84226-0_7

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-84225-3

  • Online ISBN: 978-3-030-84226-0

  • eBook Packages: EducationEducation (R0)

Publish with us

Policies and ethics