Skip to main content

Realistic Occlusion of Virtual Objects Using Three-Dimensional Hand Model

  • Conference paper
  • First Online:
HCI International 2021 - Posters (HCII 2021)

Abstract

We develop a method for predicting virtual object occlusions during hand-object interaction in mixed reality. We reconstruct a 3D hand model from a monocular RGB camera frame and use it to predict occlusions. The quality of these occlusions, evaluated using dice coefficient, is at the same level as reported for other depth sensor and hand model based methods. Our model runs in real-time on off-the-shelf smartphone and gives a plausible experience of grabbing, rotating and translating virtual objects, which we confirmed through a dedicated user study. Volume penetration is the main reason for occlusion errors. However, the suitability of the object to the user scenario and its appealing look can compensate for the occlusion errors, and make a positive mixed reality experience.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Battisti, C., Messelodi, S., Poiesi, F.: Seamless bare-hand interaction in mixed reality. In: 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), pp. 198–203 (2018). https://doi.org/10.1109/ISMAR-Adjunct.2018.00066

  2. Chantara, W., Mun, J.H., Shin, D.W., Ho, Y.: Object tracking using adaptive template matching. IEIE Trans. Smart Process. Comput. 4, 1–9 (2015)

    Google Scholar 

  3. Feng, Q., Shum, H.P.H., Morishima, S.: Resolving hand-object occlusion for mixed reality with joint deep learning and model optimization. Comput. Anim. Virtual Worlds 31(4–5) (2020). https://doi.org/10.1002/cav.1956

  4. Ge, L., et al.: 3D hand shape and pose estimation from a single RGB image. In: 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), pp. 10825–10834 (2019). https://doi.org/10.1109/CVPR.2019.01109

  5. Lee, J., Kunii, T.L.: Model-based analysis of hand posture. IEEE Comput. Graph. Appl. 15(5), 77–86 (1995). https://doi.org/10.1109/38.403831

  6. Liu, W., et al.: SSD: single shot MultiBox detector. In: Leibe, B., Matas, J., Sebe, N., Welling, M. (eds.) ECCV 2016. LNCS, vol. 9905, pp. 21–37. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-46448-0_2

    Chapter  Google Scholar 

  7. Tang, X., Hu, X., Fu, C.W., Cohen-Or, D.: GrabAR: occlusion-aware grabbing virtual objects in AR. In: Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, UIST 2020, pp. 697–708. Association for Computing Machinery, New York (2020). https://doi.org/10.1145/3379337.3415835

  8. Walton, D.R., Steed, A.: Accurate real-time occlusion for mixed reality. In: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, VRST 2017. Association for Computing Machinery, New York (2017). https://doi.org/10.1145/3139131.3139153

  9. Zhang, X., Li, Q., Zhang, W., Zheng, W.: End-to-end hand mesh recovery from a monocular RGB image. CoRR abs/1902.09305 (2019). http://arxiv.org/abs/1902.09305

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Vyacheslav Olshevsky .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Olshevsky, V., Bondarets, I., Trunov, O., Shcherbina, A. (2021). Realistic Occlusion of Virtual Objects Using Three-Dimensional Hand Model. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2021 - Posters. HCII 2021. Communications in Computer and Information Science, vol 1420. Springer, Cham. https://doi.org/10.1007/978-3-030-78642-7_40

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-78642-7_40

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-78641-0

  • Online ISBN: 978-3-030-78642-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics