Skip to main content

A Hybrid Collaborative Virtual Environment with Heterogeneous Representations for Architectural Planning

  • Conference paper
  • First Online:
Collaborative Computing: Networking, Applications and Worksharing (CollaborateCom 2020)

Abstract

We developed a collaborative virtual environment for architectural planning that facilitates groups of people to work together using three different interfaces. These interfaces enable users to interact with the scene with varying levels of immersion and different interaction modalities. We conducted a user study to gauge the general usability of the system and to understand how the different interfaces affect the group work. In this paper we present the architecture of the system along with its different interfaces. We also present the user study results and the insights we gained from the study.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Sugiura, Y., et al.: An asymmetric collaborative system for architectural-scale space design. In: Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2018), Article 21, pp. 1–6. Association for Computing Machinery, New York (2018). https://doi-org.proxy.cc.uic.edu/10.1145/3284398.3284416

  2. Calabrese, C., Salvati, G., Tarini, M., Pellacini, F.: CSculpt: a system for collaborative sculpting. ACM Trans. Graph. 35(4), 1–8 (2016). https://doi.org/10.1145/2897824.2925956

    Article  Google Scholar 

  3. Marrinan, T., et al.: SAGE2: a new approach for data intensive collaboration using scalable resolution shared displays. In: 10th IEEE International Conference on Collaborative Computing: Networking, Applications and Worksharing, Miami, FL, pp. 177–186 (2014). https://doi.org/10.4108/icst.collaboratecom.2014.257337

  4. Okuya, Y., Ladeveze, N., Gladin, O., Fleury, C., Bourdot, P.: Distributed architecture for remote collaborative modification of parametric CAD data. In: IEEE Fourth VR International Workshop on Collaborative Virtual Environments (3DCVE), Reutlingen, Germany, pp. 1–4 (2018). https://doi.org/10.1109/3DCVE.2018.8637112

  5. Pick, S., Gebhardt, S., Weyers, B., Hentschel, B., Kuhlen, T.: A 3D collaborative virtual environment to integrate immersive virtual reality into factory planning processes. In: International Workshop on Collaborative Virtual Environments (3DCVE), Minneapolis, MN, pp. 1–6 (2014). https://doi.org/10.1109/3DCVE.2014.7160934

  6. Leigh, J., Johnson, A.E.: CALVIN: an immersimedia design environment utilizing heterogeneous perspectives. In: Proceedings of the Third IEEE International Conference on Multimedia Computing and Systems, Hiroshima, Japan, pp. 20–23 (1996). https://doi.org/10.1109/MMCS.1996.534949

  7. Fechner, T., Wilhelm, D., Kray, C.: Ethermap: real-time collaborative map editing. In: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015), pp. 3583–3592. Association for Computing Machinery, New York (2015). https://doi.org/10.1145/2702123.2702536

  8. Salvati, G., Santoni, C., Tibaldo, V., Pellacini, F.: MeshHisto: collaborative modeling by sharing and retargeting editing histories. ACM Trans. Graph. 34(6), 1–10 (2015). https://doi.org/10.1145/2816795.2818110

    Article  Google Scholar 

  9. Smit, D., Grah, T., Murer, M., van Rheden, V., Tscheligi, M.: MacroScope: First-person perspective in physical scale models. In: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2018), pp. 253–259. Association for Computing Machinery, New York (2018). https://doi-org.proxy.cc.uic.edu/10.1145/3173225.3173276

  10. Ibayashi, H., et al.: Dollhouse VR: a multi-view, multi-user collaborative design workspace with VR technology. In SIGGRAPH Asia: Posters (SA 2015), Article 24, p. 1. Association for Computing Machinery, New York (2015). https://doi.org/10.1145/2820926.2820948

  11. Stafford, A., Piekarski, W., Thomas, B.: Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users. In: Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2006), pp. 165–172. IEEE Computer Society, USA (2006). https://doi-org.proxy.cc.uic.edu/10.1109/ISMAR.2006.297809

Download references

Acknowledgement

We would like to thank the staff and students at the Electronic Visualization Laboratory, Department of Computer Science, University of Illinois at Chicago, for their support throughout the course of this work. This publication is based on work supported in part by National Science Foundation (NSF) awards # ACI-1441963 and # CNS-1625941.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Krishna Bharadwaj .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Bharadwaj, K., Johnson, A.E. (2021). A Hybrid Collaborative Virtual Environment with Heterogeneous Representations for Architectural Planning. In: Gao, H., Wang, X., Iqbal, M., Yin, Y., Yin, J., Gu, N. (eds) Collaborative Computing: Networking, Applications and Worksharing. CollaborateCom 2020. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 350. Springer, Cham. https://doi.org/10.1007/978-3-030-67540-0_11

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-67540-0_11

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-67539-4

  • Online ISBN: 978-3-030-67540-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics