Abstract
We present a novel method for extracting highlights from a badminton video. Firstly, we classify the different views of badminton videos for video segmentation through building classification model based on transfer learning, and achieve high-precision with real-time segmentation. Secondly, based on object detection by the object detecting model YOLOv3, we locate players in a video segment and calculate the players’ average velocity to extract highlights from a badminton video. Video segments with higher players’ average velocity reflect the intense scenes of a badminton game, so we can regard them as highlights in a way. We extract highlights by sorting badminton video segments with higher players’ average velocity, which make users save their time to enjoy the highlights of an entire video. We laterally evaluate the proposed method through verifying whether a segment has admitted objective details such as exciting response from audiences and positive evaluation from narrators.
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Acknowledgement
This work is partially funded by Key Laboratory of Agricultural Internet of Things, Ministry of Agriculture and Rural Affairs, China (2018AIOT-09), Key Research and Development Program of Shaanxi Province (2018NY-127), and supported by the Shaanxi Key Industrial Innovation Chain Project in Agricultural Domain (Grant No. 2019ZDLNY02-05).
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Tao, S., Luo, J., Shang, J., Wang, M. (2020). Extracting Highlights from a Badminton Video Combine Transfer Learning with Players’ Velocity. In: Tian, F., et al. Computer Animation and Social Agents. CASA 2020. Communications in Computer and Information Science, vol 1300. Springer, Cham. https://doi.org/10.1007/978-3-030-63426-1_9
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DOI: https://doi.org/10.1007/978-3-030-63426-1_9
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