Skip to main content

E-XR Development Pipeline of Explorable Environments

  • Chapter
  • First Online:
Knowledge-Based Explorable Extended Reality Environments
  • 271 Accesses

Abstract

In this chapter we present the E-XR development pipeline of explorable environments. The pipeline uses the visual knowledge-based behavior model (Chap. 5)—to enable behavior representation, and the semantic link model (Chap. 6)—to enable query-based composition of explorable XR environments. The pipeline consists of several stages, which are accomplished by users with different skills, including developers and domain experts. The stages performed by developers provide libraries of reusable XR components, which are further used by domain experts composing various explorable XR environments. The pipeline enables development of explorable XR environments from scratch and transformation of existing environments into their explorable counterparts.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2020 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Flotyński, J. (2020). E-XR Development Pipeline of Explorable Environments. In: Knowledge-Based Explorable Extended Reality Environments . Springer, Cham. https://doi.org/10.1007/978-3-030-59965-2_8

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-59965-2_8

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-59964-5

  • Online ISBN: 978-3-030-59965-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics