Abstract
Immersive technologies (virtual reality, augmented reality and mixed reality) were started to be used in many areas of life, with the widespread use of new technological devices. The use of virtual reality in surgery, which is a method based on the perception of digital visual content as in real life, is increasing as well. In this chapter, current and possible applications of virtual reality technology and animation in academic life, medical education and urology surgery were evaluated and examples for practical applications were given. It can be predicted that studies in the field of urology and pediatric urology will be in a good position in using technologies and will increase gradually.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Yolcu MB, Emre S, Celayir S. Use of augmented reality in medicine and pediatric surgery. J Turk Assoc Pediatr Surg Soc Pediatr Urol Turk. 2018;32(3):89–92. https://doi.org/10.5222/jtaps.2018.089.
Gigante M. Virtual reality: definitions, history and applications. In: Virtual reality systems. London: Academic Press; 1993. p. 3–14.
Waters R, Anderson D, Barrus J, Brogan D, Casey M, McKeown S, Nitta T, Sterns I, Yerazunis W. Diamond park and spline: social virtual reality with 3D animation, spoken interaction, and runtime extendability. Presence Teleop Virt Environ. 1997;6:461–81.
Welch WH, TeKolste RD, Chung H, Cheng H. Methods and system for creating focal planes in virtual and augmented reality. United States Patent. No: US 2015/0346495 A1 dated 12.3.2015; 2015.
Tepper OM, Rudy HL, Lefkowitz A, Weimer KA, Marks SM, Stern CS, Garfein ES. Mixed reality with hololens. Plast Reconstr Surg. 2017;140(5):1066–70.
Nielsen CW, Anderson MO, McKay MD, Wadsworth DC, Boyce JR, Hruska RC, Koudelka JA, Whetten J, Bruemmer DJ. Methods and systems relating to an augmented virtuality environment. United States Patent. No: US 8,732,592 B2 dated 5.20.2014; 2014.
LaValle SM. Virtual reality. Finland: Cambridge University Press; 2019. p. 5–8.
Luckey P, Trexler BI, England G, McCauley J. Virtual reality headset. United States Patent. No: USD701.206S dated 3.18.2014; 2014.
Hillmann C. Comparing the Gear VR, Oculus Go, and Oculus Quest. In: Unreal for mobile and standalone VR. New York: Apress; 2019. p. 141–67. https://doi.org/10.1007/978-1-4842-4360-2_5.
LaValle SM. Virtual reality. Finland: Cambridge University Press; 2019. p. 40–65.
LaValle SM. Virtual reality. Finland: Cambridge University Press; 2019. p. 373–95.
Huang Y, Shakya S, Odeleye T. Comparing the functionality between virtual reality and mixed reality for architecture and construction uses. J Civil Eng Archit. 2019; https://doi.org/10.17265/1934-7359/2019.07.001.
Facebook Technologies, LLC. Oculus Quest features; 2020. https://www.oculus.com/quest/features. Accessed 11 Apr 2020.
Ferracani A, Faustino M, Giannini G, Landucci L, Del Bimbo A. Natural experiences in museums through virtual reality and voice commands. Proceedings of the 2017 ACM on Multimedia Conference—MM ‘17. 2017. https://doi.org/10.1145/3123266.3127916
Stoppa M, Chiolerio A. Wearable electronics and smart textiles: a critical review. Sensors. 2014;14(7):11957–92.
Masia B, Wetzstein G, Aliaga C, Raskar R, Gutierrez D. Display adaptive 3D content remapping. Comput Graph. 2013;37:983–96.
Moro C, Å tromberga Z, Stirling A. Virtualisation devices for student learning: comparison between desktop-based (Oculus Rift) and mobile-based (Gear VR) virtual reality in medical and health science education. Australas J Educ Technol. 2017;33(6) https://doi.org/10.14742/ajet.3840.
Emre S, Yolcu M, Celayir S. Three dimensional printers and pediatric surgery. Turk Assoc Pediatr Surg. 2015;29(3):77–82. https://doi.org/10.5222/jtaps.2015.077.
Jung T, tom Dieck MC, Rauschnabel PA, editors. Augmented reality and virtual reality. Cham: Springer; 2020. https://doi.org/10.1007/978-3-030-37869-1.
Glover J. Complete virtual reality and augmented reality development with unity: leverage the power of unity and become a pro at creating mixed reality applications. 1st ed. Birmingham: Packt; 2019.
Yolcu MB, Ovunc SS, Emre S, Mammadov E, Celayir S. Hybrid book supported by augmented reality in pediatric surgery. 37th National Pediatric Surgery Congress, 15–19 Oct 2019, Video Presentation, Ankara; 2019.
Shumaker R, Lackey S, editors. Virtual, augmented and mixed reality. Designing and developing virtual and augmented environments. Lecture notes in computer science. Cham: Springer; 2014. https://doi.org/10.1007/978-3-319-07458-0.
Intuitive Surgical Inc. Annual report 2012; 2013. http://www.annualreports.com/Company/intuitive-surgical-inc. Accessed 11 Apr 2020.
Kenney PA, Wszolek MF, Gould JJ, Libertino JA, Moinzadeh A. Face, content, and construct validity of dV-trainer, a novel virtual reality simulator for robotic surgery. Urology. 2009;73(6):1288–92.
Gallagher AG, Ritter EM, Champion H, Higgins G, Fried MP, Moses G, Satava RM. Virtual reality simulation for the operating room. Ann Surg. 2005;241(2):364–72. https://doi.org/10.1097/01.sla.0000151982.85062.80.
Choi KS, Soo S, Chung FL. A virtual training simulator for learning cataract surgery with phacoemulsification. Comput Biol Med. 2009;39(11):1020–31. https://doi.org/10.1016/j.compbiomed.2009.08.003.
Chai PR, Wu RY, Ranney ML, Porter PS, Babu KM, Boyer EW. The virtual toxicology service: wearable head-mounted devices for medical toxicology. J Med Toxicol. 2014;10(4):382–7.
Tatar İ, Huri E, Selçuk İ, Moon YL, Paoluzzi A, Skolarikos A. Review of the effect of 3D medical printing and virtual reality on urology training with ‘MedTRain3DModsim’ Erasmus + European Union Project. Turk J Med Sci. 2019;49(5):1257–70.
Del Pozo JG, RodrÃguez Monsalve M, Carballido RodrÃguez J, Castillón VI. Virtual reality and intracorporeal navigation in urology. Esp Urol. 2019;72(8):867–81.
Shirk JD, Kwan L, Saigal C. The use of 3-dimensional, virtual reality models for surgical planning of robotic partial nephrectomy. Urology. 2019;125:92–7.
Acknowledgement
The authors of this chapter would like to thank Prof. Sinan Celayir, MD for sharing their academic studies in VR and AR in Pediatric Surgery.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2021 Springer Nature Switzerland AG
About this chapter
Cite this chapter
Yolcu, M.B., Huri, E., Emre, S. (2021). Virtual Reality and Animation. In: Huri, E., Veneziano, D. (eds) Anatomy for Urologic Surgeons in the Digital Era. Springer, Cham. https://doi.org/10.1007/978-3-030-59479-4_12
Download citation
DOI: https://doi.org/10.1007/978-3-030-59479-4_12
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-59478-7
Online ISBN: 978-3-030-59479-4
eBook Packages: MedicineMedicine (R0)