Abstract
Tele-rehabilitation has evolved significantly in recent years thanks to the latest advances and low cost of the 3D movement acquisition technologies. Autonomous physical rehabilitation from home through the use of serious games requires measuring angles of interest and compensatory angles of the patients when they perform the exercises. this work has been focused in creating a game with an architecture based on the Unity 3D engine to support rehabilitation activities. It encompasses the acquisition of an articulated skeleton, the customization of a character (avatar) in friendly scenes, and the compute of the required angles to evaluate a set of exercises.
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Notes
- 1.
Blender: open source 3D creation suite. https://www.blender.org/.
- 2.
Facebuilder: add-on for Blender. https://keentools.io/facebuilder/.
- 3.
Vitruvius: 3D motion framework. https://vitruviuskinect.com/.
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Acknowledgements
This work has been financed by the Universidad de Las Américas. Quito - Ecuador, grant numbers: SIS.JPM.18.01, and, by the NATIONAL RESEARCH FINANCING program (Senescyt-INÉDITA), under the Convention No.: 20190020CI and project code: PIC-18-INE-UDLA-001.
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Solórzano, S., Espinosa-Alvarez, PD., Jimenes-Vargas, K., Pérez-Medina, JL. (2021). Using Serious Games and Motion Tracking for Physical Rehabilitation. In: Karwowski, W., Ahram, T., Etinger, D., Tanković, N., Taiar, R. (eds) Human Systems Engineering and Design III. IHSED 2020. Advances in Intelligent Systems and Computing, vol 1269. Springer, Cham. https://doi.org/10.1007/978-3-030-58282-1_29
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