Abstract
There are two levels of iconicity in the instruction manuals included with board games: (1) graphical elements used in the text, (2) iconicity in the wording of the rules and instructions. Despite the desire to make the content more attractive due to the inseparable nature of the instructions and the board game, the most important aspect for designers is to effectively explain the rules of the game to potential players. In the studied text the principle of sequential events and the experiential iconicity can be observed. Iconicity occurs in two systems: in sequence and spatial order, as well as in the text-image relation. Parallel to the described mechanisms and rules of the game, the authors use images of game elements subordinated to the text and specific situations during the game, as well as ornamental illustrations to present the world of the game.
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Notes
- 1.
It should be added that not everyone answered all the questions. 50.8% of the respondents were men and 49.2% were women, aged from 15 to 75 (the largest number, i.e., 105 people in the 20–29 age group). Questions were answered by people playing board games with different frequencies: 23.8% play them more often than once a week, 21.1%—once a week, 21.1%—twice a week, 13.5%—once a month and 20.5%—less frequently than once a month.
- 2.
The above fragment is based on my Master’s thesis from 2018, written under the direction of dr. hab. Prof. Uwr Waldemar Żarski at the department of Polish Philology at the University of Wrocław.
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Zielińska-Nowak, K. (2020). Iconic Nature of Board Game Rules and Instructions. In: Lewandowska-Tomaszczyk, B. (eds) Cultural Conceptualizations in Language and Communication. Second Language Learning and Teaching. Springer, Cham. https://doi.org/10.1007/978-3-030-42734-4_5
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