Abstract
This study was aimed at designing and developing the interactive learning environment to enhance creative thinking in problem solving for computer education students. The Developmental Research Method - Type II of Richey and Klein (2007) was used with focuses on a model design and development. During the first phase, the model was designed and developed through the following steps: (1) studying relevant principles, theories and research, (2) synthesizing the theoretical framework, (3) studying the context, (4) synthesizing the designing framework, (5) developing the interactive learning environment, (6) assessing the efficiency of the interactive learning environment, and (7) studying the real context of the interactive learning environment. The findings of this phase show the following major components of the interactive learning environment, namely, (1) problem base, (2) learning resource, (3) related case, (4) cognitive tool, (5) training for creative problem solving thinking, (6) collaboration, (7) scaffolding, (8) coaching, and (9) stakeholders. In terms of the efficiency of the interactive learning environment model, we found efficiency in the experts’ evaluation, in learners’ attitudes, in creative problem solving thinking, and in learning achievements.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsReferences
Panit, W. http://www.siamintelligence.com/education-reform-21-century/. Accessed 21 Mar 2012
Jitmitraparp, S. (2012). http://hu.swu.ac.th/hu/km/Files/2_Changes_in_the_world21.pdf. Accessed 20 Jan 2012
Techakup, P.: The 21st Century Instruction, 1st edn. Chulalongkorn University Publisher, Bangkok (2014)
Treffinger, D.J.: Creative Problem Solving: an Introduction. Prufrock Press, Waco (2003)
Richey, R.C., Klein, J.: Design and Developmental Research. Lawrence Erlbaum Associates, New Jersey (2007)
Treffinger, D.J.: Understanding the history of CPS. In: Isaksen, S.G. (ed.) Facilitative Leadership: Making a Difference with CPS. IA: Kendall/Hunt, Dubuque (2000)
Chaijaroen, S.: Instruction Material for the Course Contemporary Technology (2003)
Hannanfin, M., Susan, L., Kevin, O.: Instructional Design Theories and Models (1999)
Mayer, R.E.: Designing Instruction for Constructivist Learning. Lawrence, New Jersey (1996)
Jonassen, D.H., Henning, P.: Mental models: knowledge in the head and knowledge in the world. Educ. Tech. 39(3), 37–42 (1999)
Brown, J.S., Collins, A., Duguid, P.: Situated cognition and the culture of learning. Educ. Res. 18(1), 32–43 (1989)
Acknowledgements
We would like to thank Associate Professor Dr. Sumalee Chaijoroen, the supervisor of this project, who kindly gave recommendations for the research and edited this article until its completion. Thanks are also extended to the Office of the Higher Education Commission and Office of Research Fund for the monetary support.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Switzerland AG
About this paper
Cite this paper
Vongtathum, P., Chaijaroen, S. (2019). Design and Development of Interactive Learning Environment Model to Enhance the Creative Problem Solving Thinking for Computer Education Students. In: Rønningsbakk, L., Wu, TT., Sandnes, F., Huang, YM. (eds) Innovative Technologies and Learning. ICITL 2019. Lecture Notes in Computer Science(), vol 11937. Springer, Cham. https://doi.org/10.1007/978-3-030-35343-8_74
Download citation
DOI: https://doi.org/10.1007/978-3-030-35343-8_74
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-35342-1
Online ISBN: 978-3-030-35343-8
eBook Packages: Computer ScienceComputer Science (R0)