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Gliders in Cellular Automata

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Cellular Automata

Part of the book series: Encyclopedia of Complexity and Systems Science Series ((ECSSS))

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  • Originally published in
  • R. A. Meyers (ed.), Encyclopedia of Complexity and Systems Science, © Springer-Verlag 2009

Glossary

Game of life:

A particular cellular automaton (CA) discovered by John Conway in 1968.

Neighbor:

A neighbor of cell x is typically a cell that is in close proximity to (frequently touching) cell x.

Oscillator:

A periodic shape within a specific CA rule.

Glider:

A translating oscillator that moves across the grid of a CA.

Generation:

The discrete time unit which depicts the evolution of a CA.

Rule:

Determines how each individual cell within a CA evolves.

Definition of the Subject

A cellular automaton is a structure comprising a grid with individual cells that can have two or more states; these cells evolve in discrete time units and according to a rule, which usually involves neighbors of each cell.

Introduction

Although cellular automata has origins dating from the 1950s, interest in that topic was given a boost during the 1980s by the research of Stephan Wolfram, which culminated in 2002 with his publication of the massive tome, “A New Kind of Science” (Wolfram 2002). And...

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© 2009 Springer-Verlag

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Bays, C. (2009). Gliders in Cellular Automata. In: Adamatzky, A. (eds) Cellular Automata. Encyclopedia of Complexity and Systems Science Series. Springer, New York, NY. https://doi.org/10.1007/978-1-4939-8700-9_249

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