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Abstract

We are now ready to learn how to move sprites around the screen. We will use two sprites in a program that can form the core of all kinds of adventure programs. Since our task has many components, we’ll have to be organized.

Pale jale shadows flashed red as the spacecraft lifted off...

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© 1983 Springer Science+Business Media New York

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Scrimshaw, N.B., Vogel, J. (1983). Real-Time Graphics. In: An Introduction to the Commodore 64. Birkhäuser, Boston, MA. https://doi.org/10.1007/978-1-4899-6787-9_11

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  • DOI: https://doi.org/10.1007/978-1-4899-6787-9_11

  • Publisher Name: Birkhäuser, Boston, MA

  • Print ISBN: 978-1-4899-6789-3

  • Online ISBN: 978-1-4899-6787-9

  • eBook Packages: Springer Book Archive

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