Abstract
Now that our player can be killed, let's start coding up some villainy to kill them. We'll make a generic script called Hazard that makes a GameObject kill the player on touch. We'll use this to create dangerous projectiles and an obstacle type that periodically fires them.
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© 2020 Casey Hardman
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Hardman, C. (2020). Basic Hazards. In: Game Programming with Unity and C#. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5656-5_16
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DOI: https://doi.org/10.1007/978-1-4842-5656-5_16
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-5655-8
Online ISBN: 978-1-4842-5656-5
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