Abstract
In the previous chapters, we built from scratch a couple of shoot ‘em up games basing our design on the classics of the genre. We got inspiration from giants like Galaga, Space Invaders, and Ikaruga. We explored the genre in its entirety and its evolution through the years learning precious lessons about how to design and develop a good and fun STG. We studied and reproduced important and iconic features that shaped the genre, and we improved on our own design from chapter to chapter. Finally, we talked extensively about boss fight design, and we saw some important cases from the industry.
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© 2019 Sebastiano M. Cossu
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Cossu, S.M. (2019). Single-Screen Platformer. In: Game Development with GameMaker Studio 2. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5010-5_8
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DOI: https://doi.org/10.1007/978-1-4842-5010-5_8
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-5009-9
Online ISBN: 978-1-4842-5010-5
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