Abstract
Now that you’ve gotten the feel for how programming happens on the computer, it’s time to stop and consider how projects get from concept to code. In the previous chapters, this book has dictated what you programmed, and each time you ended up with exactly what the book proscribed.
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© 2019 Seth Kenlon
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Kenlon, S. (2019). Analog Programming. In: Developing Games on the Raspberry Pi. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4170-7_4
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DOI: https://doi.org/10.1007/978-1-4842-4170-7_4
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-4169-1
Online ISBN: 978-1-4842-4170-7
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