Skip to main content

Drawing an Asteroid

  • Chapter
  • First Online:
Introducing JavaScript Game Development
  • 1774 Accesses

Abstract

Asteroids, like ships, can be approximated to a circle for the purposes of collision detection. However, they should be irregular shapes, and each one should be unique. To achieve this we’ll make extensive use of the Math.random method to define the shape of our asteroids.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 16.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 16.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Graeme Stuart

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Stuart, G. (2017). Drawing an Asteroid. In: Introducing JavaScript Game Development . Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-3252-1_5

Download citation

Publish with us

Policies and ethics