Abstract
So far, we have constrained our code examples to the creation of meshes and add-ons in Blender. For 3D artists and animators, the goal of 3D modeling is to make a scene come to life with rendered images and videos. Rendering in Blender Python is actually very simple, typically requiring only a single function call. To bring us to the point where we want to render our scenes, we will discuss texturing, lighting, and camera placement.
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© 2017 Chris Conlan
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Conlan, C. (2017). Textures and Rendering. In: The Blender Python API. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2802-9_8
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DOI: https://doi.org/10.1007/978-1-4842-2802-9_8
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-2801-2
Online ISBN: 978-1-4842-2802-9
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