Abstract
The original use case for the Kinect, and perhaps still the most popular, is game development. It is difficult to have a discussion on game development these days without bringing up Unity. Most readers will already be familiar with Unity. For those who are not acquainted, know that Unity is a cross-platform game engine that targets various APIs. These include the ever-fashionable Direct3D as well as the pretender to the throne, OpenGL. It is not limited to PCs, however. It also supports mobile, Windows Store, VR/AR, websites, and consoles. Unity apps are primarily developed in C# (though there is also JavaScript support), thus Unity does not require too much of a context switch from typical Kinect programming. It is free, is easy to get started with, and, importantly, has third-party support for the Kinect. In this chapter, we will cover the basics of integrating the Kinect with Unity.
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© 2017 Mansib Rahman
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Rahman, M. (2017). Game Development with Unity. In: Beginning Microsoft Kinect for Windows SDK 2.0. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2316-1_7
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DOI: https://doi.org/10.1007/978-1-4842-2316-1_7
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-2315-4
Online ISBN: 978-1-4842-2316-1
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