Abstract
Above all else, the Kinect is an overpriced camera (half kidding), and it is imperative that we learn how to work with its image data before we can understand how other features like gestures work. For most amateur applications, you will probably want to give the user some visual feedback anyway. In this chapter, we will explore the peculiarities of working with the various image data sources.
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© 2017 Mansib Rahman
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Rahman, M. (2017). Working with Image Data Sources. In: Beginning Microsoft Kinect for Windows SDK 2.0. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2316-1_3
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DOI: https://doi.org/10.1007/978-1-4842-2316-1_3
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-2315-4
Online ISBN: 978-1-4842-2316-1
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