Skip to main content

Working with Image Data Sources

  • Chapter
  • First Online:
Beginning Microsoft Kinect for Windows SDK 2.0
  • 1185 Accesses

Abstract

Above all else, the Kinect is an overpriced camera (half kidding), and it is imperative that we learn how to work with its image data before we can understand how other features like gestures work. For most amateur applications, you will probably want to give the user some visual feedback anyway. In this chapter, we will explore the peculiarities of working with the various image data sources.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 16.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Mansib Rahman

About this chapter

Cite this chapter

Rahman, M. (2017). Working with Image Data Sources. In: Beginning Microsoft Kinect for Windows SDK 2.0. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2316-1_3

Download citation

Publish with us

Policies and ethics