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  • Book
  • © 2017

Beginning Swift Games Development for iOS

Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

Apress
  • Updates what was a best (or strong) selling book on Swift games development
  • Day and date" release asap after new Swift 3 and iOS SDK 10 releases, Fall 2016
  • Written by iOS game app developer, publisher and expert author, Jim Goodwill
  • 22k Accesses

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Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

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Table of contents (16 chapters)

  1. Front Matter

    Pages i-xxi
  2. Introduction to Spritekit

    1. Front Matter

      Pages 1-1
    2. Setting Up Your Game Scene and Adding Your First Sprites

      • James Goodwill, Wesley Matlock
      Pages 3-18
    3. SpriteKit Scenes and SKNode Positioning

      • James Goodwill, Wesley Matlock
      Pages 19-32
    4. Adding Physics and Collision Detection to Your Game

      • James Goodwill, Wesley Matlock
      Pages 33-44
    5. Adding Scene Scrolling and Game Control

      • James Goodwill, Wesley Matlock
      Pages 45-54
    6. Adding Actions and Animations

      • James Goodwill, Wesley Matlock
      Pages 55-69
    7. Adding Particle Effects to Your Game with Emitter Nodes

      • James Goodwill, Wesley Matlock
      Pages 71-86
    8. Adding Points and Sound

      • James Goodwill, Wesley Matlock
      Pages 87-101
    9. Transitioning Between Scenes

      • James Goodwill, Wesley Matlock
      Pages 103-113
    10. SpriteKit Best Practices

      • James Goodwill, Wesley Matlock
      Pages 115-127
  3. Introduction to Scenekit

    1. Front Matter

      Pages 129-129
    2. Creating Your First SceneKit Project

      • James Goodwill, Wesley Matlock
      Pages 131-142
    3. Scenes and Nodes

      • James Goodwill, Wesley Matlock
      Pages 143-155
    4. Lighting, Camera, and Material Effects in SceneKit

      • James Goodwill, Wesley Matlock
      Pages 157-166
    5. Render Loop, Physics, and Moving Around

      • James Goodwill, Wesley Matlock
      Pages 167-173
    6. Collision Detection

      • James Goodwill, Wesley Matlock
      Pages 175-182
    7. SceneKit Interaction with SpriteKit

      • James Goodwill, Wesley Matlock
      Pages 183-189
    8. SceneKit Editor

      • James Goodwill, Wesley Matlock
      Pages 191-202
  4. Back Matter

    Pages 203-208

About this book

Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.

In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1.

Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.


What you’ll learn

    • Discover what’s in the new Swift 3 programming language
    • Apply Swift 3 to iOS 10 and 9 game development
    • Build a 2D game app using SpriteKit and Swift
    • Build a 3D game from 2D using SceneKit and Swift

Who this book is for

iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.

Authors and Affiliations

  • Highlands Ranch, USA

    James Goodwill

  • Kansas City, USA

    Wesley Matlock

About the authors

James Goodwill is an 8-time published author of leading technologies such as Java Servlets, JavaServer Pages (JSPs), Tomcat and Struts. He is a senior enterprise iOS and Java consultant in the Denver metro area and frequent speaker and article writer.

Wesley Matlock is an experienced iOS app game coder and trainer.

Bibliographic Information

Buy it now

Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access