Abstract
How do we tell if a player has beaten the high score? How can we tell if he has run out of lives? How can we tell if she has the key required to open the locked door?
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© 2016 Paul Vincent Craven
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Craven, P.V. (2016). Quiz Games and If Statements. In: Program Arcade Games. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-1790-0_4
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DOI: https://doi.org/10.1007/978-1-4842-1790-0_4
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-1789-4
Online ISBN: 978-1-4842-1790-0
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