Abstract
One of the primary objectives of modern audiovisual media creation and reproduction techniques is realistic perception of the delivered contents by the consumer. Spatial audio-related techniques in general attempt to deliver the impression of an auditory scene where the listener can perceive the spatial distribution of the sound sources as if he/she were in the actual scene. Advances in spatial audio capturing and rendering techniques have led to a new concept of delivering audio which does not only aim to present to the listener a realistic auditory scene just as captured but also gives more control over the delivered auditory scene to the producer and/or the listener. This is made possible by being able to control the attributes of individual sound objects that appear in the delivered scene. In this section, this so-called “object-based” approach is introduced, with its key features that distinguish it from the conventional spatial audio production and delivery techniques. The related applications and technologies will also be introduced, and the limitations and challenges that this approach is facing will follow.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Begault DR (1994) 3-D sound for virtual reality and multimedia. AP Professional, Boston
Berkhout AJ, DD V, Vogel P (1993) Acoustic control by wave field synthesis. J Acoust Soc Am 93(5):2764–2778
Blauert J (1997) Spatial hearing: the psychophysics of human sound localization, 2nd revised edn. Mit Press, Cambridge, MA
Geier M, Ahrens J, Spors S (2010) Object-based audio reproduction and the audio scene description format. Organ Sound 15(03):219–227. doi:10.1017/S1355771810000324
Herre J, Purnhagen H, Koppens J, Hellmuth O, Engdegård J, Hilper J, Villemoes L, Terentiv L, Falch C, Hölzer A, Valero ML, Resch B, Mundt H, Oh H-O (2012) MPEG spatial audio object coding-the ISO/MPEG standard for efficient coding of interactive audio scenes. J Audio Eng Soc 60(9):655–673
ISO/IEC (1997) Information technology—computer graphics and image processing—the virtual reality modeling language (VRML)—part 1: functional specification and UTF-8 encoding. ISO/IEC 14772–1:1997. International Standards Organization (ISO)
ISO/IEC (2006) Information technology—generic coding of moving pictures and associated audio information—part 7: advanced audio coding (AAC). ISO/IEC 13818–7:2006(E). International Standard Organization (ISO)
Malham D (2008) Spatial hearing mechanisms and sound reproduction. Music Technology Group, University of York. http://www.york.ac.uk/inst/mustech/3d_audio/ambis2.htm. Accessed 17 Mar 2013
Peters N, Lossius T, Schacher JC (2012) SpatDIF: principles, specification, and examples. In: The 9th sound and music computing conference, Copenhagen, Denmark. pp 500–505
Pulkki V (1997) Virtual sound source positioning using vector base amplitude panning. J Audio Eng Soc 45(6):456–466
Rumsey F (2011) Whose head is it anyway? Optimizing binaural audio. J Audio Eng Soc 59(9):672–675
Scheirer ED, Väänänen R, Huopaniemi J (1999) AudioBIFS: describing audio scenes with the MPEG-4 multimedia standard. IEEE Trans Multimed 1(3):237–250
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2014 Springer Science+Business Media New York
About this chapter
Cite this chapter
Kim, C. (2014). Object-Based Spatial Audio: Concept, Advantages, and Challenges. In: Kondoz, A., Dagiuklas, T. (eds) 3D Future Internet Media. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-8373-1_5
Download citation
DOI: https://doi.org/10.1007/978-1-4614-8373-1_5
Published:
Publisher Name: Springer, New York, NY
Print ISBN: 978-1-4614-8372-4
Online ISBN: 978-1-4614-8373-1
eBook Packages: EngineeringEngineering (R0)