Abstract
In this chapter, we will see how we can write graphics programs that are more or less independent of the hardware that is used. If we want to adapt these programs to different kinds of computers, we only have to change a few lines in one of the include files and in the system-dependent module.
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© 1994 Springer-Verlag New York, Inc.
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Glaeser, G. (1994). Graphics Output. In: Fast Algorithms for 3D-Graphics. Springer, New York, NY. https://doi.org/10.1007/978-1-4612-2664-2_4
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DOI: https://doi.org/10.1007/978-1-4612-2664-2_4
Publisher Name: Springer, New York, NY
Print ISBN: 978-0-387-94288-9
Online ISBN: 978-1-4612-2664-2
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