Abstract
A funny thing happened to me on the way to writing this chapter. I began to ask myself, what exactly constitutes fun in the user-experience of products and services?
Originally, copyright © 2007 by Aaron Marcus and Associates, Inc.
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URLs
http://www.almaden.ibm.com/cs/npuc2001/. IBM NPUC conference on games
http://www.deepfun.com/masterclass.html. DeKoven’s “master class in fun”
http://www.deepfun.com/about.html, background about DeKovenBernie
http://www.deepfun.com/funflow.htm. DeKoven’s article about flow and fun (citing Csikzsentmihalyi)
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Marcus, A. (2015). Fun! Fun! Fun! In the User Experience. In: HCI and User-Experience Design. Human–Computer Interaction Series. Springer, London. https://doi.org/10.1007/978-1-4471-6744-0_33
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DOI: https://doi.org/10.1007/978-1-4471-6744-0_33
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